mirror of https://github.com/ppy/osu
174 lines
6.7 KiB
C#
174 lines
6.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorChangeStates : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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[Test]
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public void TestSelectedObjects()
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{
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HitCircle obj = null;
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AddStep("add hitobject", () => EditorBeatmap.Add(obj = new HitCircle { StartTime = 1000 }));
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AddStep("select hitobject", () => EditorBeatmap.SelectedHitObjects.Add(obj));
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AddAssert("confirm 1 selected", () => EditorBeatmap.SelectedHitObjects.Count == 1);
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AddStep("deselect hitobject", () => EditorBeatmap.SelectedHitObjects.Remove(obj));
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AddAssert("confirm 0 selected", () => EditorBeatmap.SelectedHitObjects.Count == 0);
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}
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[Test]
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public void TestUndoFromInitialState()
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{
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int hitObjectCount = 0;
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AddStep("get initial state", () => hitObjectCount = EditorBeatmap.HitObjects.Count);
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addUndoSteps();
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AddAssert("no change occurred", () => hitObjectCount == EditorBeatmap.HitObjects.Count);
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AddAssert("no unsaved changes", () => !Editor.HasUnsavedChanges);
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}
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[Test]
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public void TestRedoFromInitialState()
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{
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int hitObjectCount = 0;
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AddStep("get initial state", () => hitObjectCount = EditorBeatmap.HitObjects.Count);
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addRedoSteps();
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AddAssert("no change occurred", () => hitObjectCount == EditorBeatmap.HitObjects.Count);
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AddAssert("no unsaved changes", () => !Editor.HasUnsavedChanges);
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}
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[Test]
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public void TestAddObjectAndUndo()
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{
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HitObject addedObject = null;
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HitObject removedObject = null;
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HitObject expectedObject = null;
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AddStep("bind removal", () =>
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{
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EditorBeatmap.HitObjectAdded += h => addedObject = h;
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EditorBeatmap.HitObjectRemoved += h => removedObject = h;
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});
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AddStep("add hitobject", () => EditorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
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AddAssert("hitobject added", () => addedObject == expectedObject);
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AddAssert("unsaved changes", () => Editor.HasUnsavedChanges);
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addUndoSteps();
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AddAssert("hitobject removed", () => removedObject == expectedObject);
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AddAssert("no unsaved changes", () => !Editor.HasUnsavedChanges);
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}
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[Test]
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public void TestAddObjectThenUndoThenRedo()
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{
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HitObject addedObject = null;
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HitObject removedObject = null;
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HitObject expectedObject = null;
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AddStep("bind removal", () =>
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{
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EditorBeatmap.HitObjectAdded += h => addedObject = h;
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EditorBeatmap.HitObjectRemoved += h => removedObject = h;
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});
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AddStep("add hitobject", () => EditorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
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addUndoSteps();
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AddStep("reset variables", () =>
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{
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addedObject = null;
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removedObject = null;
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});
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addRedoSteps();
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AddAssert("hitobject added", () => addedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance)
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AddAssert("no hitobject removed", () => removedObject == null);
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AddAssert("unsaved changes", () => Editor.HasUnsavedChanges);
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}
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[Test]
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public void TestAddObjectThenSaveHasNoUnsavedChanges()
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{
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AddStep("add hitobject", () => EditorBeatmap.Add(new HitCircle { StartTime = 1000 }));
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AddAssert("unsaved changes", () => Editor.HasUnsavedChanges);
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AddStep("save changes", () => Editor.Save());
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AddAssert("no unsaved changes", () => !Editor.HasUnsavedChanges);
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}
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[Test]
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public void TestRemoveObjectThenUndo()
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{
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HitObject addedObject = null;
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HitObject removedObject = null;
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HitObject expectedObject = null;
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AddStep("bind removal", () =>
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{
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EditorBeatmap.HitObjectAdded += h => addedObject = h;
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EditorBeatmap.HitObjectRemoved += h => removedObject = h;
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});
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AddStep("add hitobject", () => EditorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
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AddStep("remove object", () => EditorBeatmap.Remove(expectedObject));
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AddStep("reset variables", () =>
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{
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addedObject = null;
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removedObject = null;
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});
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addUndoSteps();
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AddAssert("hitobject added", () => addedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance)
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AddAssert("no hitobject removed", () => removedObject == null);
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AddAssert("unsaved changes", () => Editor.HasUnsavedChanges); // 2 steps performed, 1 undone
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}
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[Test]
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public void TestRemoveObjectThenUndoThenRedo()
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{
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HitObject addedObject = null;
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HitObject removedObject = null;
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HitObject expectedObject = null;
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AddStep("bind removal", () =>
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{
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EditorBeatmap.HitObjectAdded += h => addedObject = h;
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EditorBeatmap.HitObjectRemoved += h => removedObject = h;
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});
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AddStep("add hitobject", () => EditorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
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AddStep("remove object", () => EditorBeatmap.Remove(expectedObject));
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addUndoSteps();
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AddStep("reset variables", () =>
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{
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addedObject = null;
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removedObject = null;
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});
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addRedoSteps();
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AddAssert("hitobject removed", () => removedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance after undo)
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AddAssert("no hitobject added", () => addedObject == null);
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AddAssert("no changes", () => !Editor.HasUnsavedChanges); // end result is empty beatmap, matching original state
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}
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private void addUndoSteps() => AddStep("undo", () => Editor.Undo());
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private void addRedoSteps() => AddStep("redo", () => Editor.Redo());
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}
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}
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