mirror of
https://github.com/ppy/osu
synced 2024-12-13 18:37:04 +00:00
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Input;
|
|
using OpenTK.Input;
|
|
using osu.Game.Graphics;
|
|
using OpenTK.Graphics;
|
|
using osu.Framework.Allocation;
|
|
using System.Linq;
|
|
|
|
namespace osu.Game.Screens.Play
|
|
{
|
|
public class FailOverlay : GameplayMenuOverlay
|
|
{
|
|
public override string Header => "failed";
|
|
public override string Description => "you're dead, try again?";
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
|
|
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
|
}
|
|
|
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
|
{
|
|
if (!args.Repeat && args.Key == Key.Escape)
|
|
{
|
|
InternalButtons.Children.Last().TriggerOnClick();
|
|
return true;
|
|
}
|
|
|
|
return base.OnKeyDown(state, args);
|
|
}
|
|
}
|
|
}
|