mirror of https://github.com/ppy/osu
201 lines
5.8 KiB
C#
201 lines
5.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Play.HUD
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{
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public abstract class ComboCounter : Container
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{
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public BindableInt Current = new BindableInt
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{
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MinValue = 0,
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};
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public bool IsRolling { get; protected set; }
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protected SpriteText PopOutCount;
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protected virtual double PopOutDuration => 150;
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protected virtual float PopOutScale => 2.0f;
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protected virtual Easing PopOutEasing => Easing.None;
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protected virtual float PopOutInitialAlpha => 0.75f;
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protected virtual double FadeOutDuration => 100;
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/// <summary>
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/// Duration in milliseconds for the counter roll-up animation for each element.
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/// </summary>
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protected virtual double RollingDuration => 20;
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/// <summary>
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/// Easing for the counter rollover animation.
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/// </summary>
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protected Easing RollingEasing => Easing.None;
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protected SpriteText DisplayedCountSpriteText;
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private int previousValue;
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/// <summary>
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/// Base of all combo counters.
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/// </summary>
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protected ComboCounter()
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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DisplayedCountSpriteText = new OsuSpriteText
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{
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Alpha = 0,
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},
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PopOutCount = new OsuSpriteText
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{
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Alpha = 0,
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Margin = new MarginPadding(0.05f),
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}
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};
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TextSize = 80;
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Current.ValueChanged += combo => updateCount(combo.NewValue == 0);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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DisplayedCountSpriteText.Text = FormatCount(Current.Value);
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DisplayedCountSpriteText.Anchor = Anchor;
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DisplayedCountSpriteText.Origin = Origin;
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StopRolling();
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}
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private int displayedCount;
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/// <summary>
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/// Value shown at the current moment.
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/// </summary>
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public virtual int DisplayedCount
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{
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get => displayedCount;
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protected set
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{
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if (displayedCount.Equals(value))
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return;
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updateDisplayedCount(displayedCount, value, IsRolling);
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}
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}
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private float textSize;
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public float TextSize
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{
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get => textSize;
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set
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{
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textSize = value;
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DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(size: TextSize);
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PopOutCount.Font = PopOutCount.Font.With(size: TextSize);
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}
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}
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/// <summary>
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/// Increments the combo by an amount.
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/// </summary>
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/// <param name="amount"></param>
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public void Increment(int amount = 1)
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{
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Current.Value += amount;
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}
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/// <summary>
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/// Stops rollover animation, forcing the displayed count to be the actual count.
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/// </summary>
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public void StopRolling()
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{
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updateCount(false);
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}
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protected virtual string FormatCount(int count)
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{
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return count.ToString();
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}
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protected virtual void OnCountRolling(int currentValue, int newValue)
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{
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transformRoll(currentValue, newValue);
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}
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protected virtual void OnCountIncrement(int currentValue, int newValue)
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{
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DisplayedCount = newValue;
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}
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protected virtual void OnCountChange(int currentValue, int newValue)
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{
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DisplayedCount = newValue;
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}
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private double getProportionalDuration(int currentValue, int newValue)
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{
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double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
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return difference * RollingDuration;
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}
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private void updateDisplayedCount(int currentValue, int newValue, bool rolling)
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{
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displayedCount = newValue;
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if (rolling)
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OnDisplayedCountRolling(currentValue, newValue);
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else if (currentValue + 1 == newValue)
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OnDisplayedCountIncrement(newValue);
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else
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OnDisplayedCountChange(newValue);
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}
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private void updateCount(bool rolling)
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{
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int prev = previousValue;
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previousValue = Current.Value;
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if (!IsLoaded)
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return;
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if (!rolling)
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{
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FinishTransforms(false, nameof(DisplayedCount));
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IsRolling = false;
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DisplayedCount = prev;
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if (prev + 1 == Current.Value)
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OnCountIncrement(prev, Current.Value);
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else
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OnCountChange(prev, Current.Value);
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}
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else
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{
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OnCountRolling(displayedCount, Current.Value);
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IsRolling = true;
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}
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}
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private void transformRoll(int currentValue, int newValue)
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{
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this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), RollingEasing);
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}
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protected abstract void OnDisplayedCountRolling(int currentValue, int newValue);
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protected abstract void OnDisplayedCountIncrement(int newValue);
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protected abstract void OnDisplayedCountChange(int newValue);
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}
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}
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