osu/osu.Game/Localisation/ModSelectOverlayStrings.cs
2022-08-02 22:05:34 +02:00

40 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class ModSelectOverlayStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.ModSelectOverlay";
/// <summary>
/// "Mod Select"
/// </summary>
public static LocalisableString ModSelectTitle => new TranslatableString(getKey(@"mod_select_title"), @"Mod Select");
/// <summary>
/// "Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun."
/// </summary>
public static LocalisableString ModSelectDescription => new TranslatableString(getKey(@"mod_select_description"), @"Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun.");
/// <summary>
/// "Mod Customisation"
/// </summary>
public static LocalisableString ModCustomisation => new TranslatableString(getKey(@"mod_customisation"), @"Mod Customisation");
/// <summary>
/// "Personal Presets"
/// </summary>
public static LocalisableString PersonalPresets => new TranslatableString(getKey(@"personal_presets"), @"Personal Presets");
/// <summary>
/// "Add preset"
/// </summary>
public static LocalisableString AddPreset => new TranslatableString(getKey(@"add_preset"), @"Add preset");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}