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https://github.com/ppy/osu
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99e590c8dd
stable's `pSpriteText` has a `TextConstantSpacing` flag, that is selectively enabled for some usages. In particular, these are: - mania combo counter (not yet implemented) - taiko combo counter (not yet implemented) - score counter - accuracy counter - scoreboard entries (not yet implemented) Everything else uses non-fixed-width fonts. Hilariously, `LegacySpinner` _tried_ to account for this by changing `Font` to have `fixedWidth: false` specified, only to fail to notice that `LegacySpriteText` changes `Font` in its BDL, making the property set do precisely nothing. For this reason, attempting to set `Font` on a `LegacySpriteText` will now throw.
32 lines
946 B
C#
32 lines
946 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Skinning
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{
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public partial class LegacyAccuracyCounter : GameplayAccuracyCounter, ISerialisableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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public LegacyAccuracyCounter()
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{
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Anchor = Anchor.TopRight;
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Origin = Anchor.TopRight;
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Scale = new Vector2(0.6f * 0.96f);
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Margin = new MarginPadding { Vertical = 9, Horizontal = 17 };
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}
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protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(LegacyFont.Score)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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FixedWidth = true,
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};
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}
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}
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