osu/osu.Game/Rulesets/Edit/Checks/CheckBreaks.cs

95 lines
4.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckBreaks : ICheck
{
// Breaks may be off by 1 ms.
private const int leniency_threshold = 1;
private const double minimum_gap_before_break = 200;
// Break end time depends on the upcoming object's pre-empt time.
// As things stand, "pre-empt time" is only defined for osu! standard
// This is a generic value representing AR=10
// Relevant: https://github.com/ppy/osu/issues/14330#issuecomment-1002158551
private const double min_end_threshold = 450;
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Events, "Breaks not achievable using the editor");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateEarlyStart(this),
new IssueTemplateLateEnd(this),
new IssueTemplateTooShort(this)
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var startTimes = context.Beatmap.HitObjects.Select(ho => ho.StartTime).Order().ToList();
var endTimes = context.Beatmap.HitObjects.Select(ho => ho.GetEndTime()).Order().ToList();
foreach (var breakPeriod in context.Beatmap.Breaks)
{
if (breakPeriod.Duration < BreakPeriod.MIN_BREAK_DURATION)
yield return new IssueTemplateTooShort(this).Create(breakPeriod.StartTime);
int previousObjectEndTimeIndex = endTimes.BinarySearch(breakPeriod.StartTime);
if (previousObjectEndTimeIndex < 0) previousObjectEndTimeIndex = ~previousObjectEndTimeIndex - 1;
if (previousObjectEndTimeIndex >= 0)
{
double gapBeforeBreak = breakPeriod.StartTime - endTimes[previousObjectEndTimeIndex];
if (gapBeforeBreak < minimum_gap_before_break - leniency_threshold)
yield return new IssueTemplateEarlyStart(this).Create(breakPeriod.StartTime, minimum_gap_before_break - gapBeforeBreak);
}
int nextObjectStartTimeIndex = startTimes.BinarySearch(breakPeriod.EndTime);
if (nextObjectStartTimeIndex < 0) nextObjectStartTimeIndex = ~nextObjectStartTimeIndex;
if (nextObjectStartTimeIndex < startTimes.Count)
{
double gapAfterBreak = startTimes[nextObjectStartTimeIndex] - breakPeriod.EndTime;
if (gapAfterBreak < min_end_threshold - leniency_threshold)
yield return new IssueTemplateLateEnd(this).Create(breakPeriod.StartTime, min_end_threshold - gapAfterBreak);
}
}
}
public class IssueTemplateEarlyStart : IssueTemplate
{
public IssueTemplateEarlyStart(ICheck check)
: base(check, IssueType.Problem, "Break starts {0} ms early.")
{
}
public Issue Create(double startTime, double diff) => new Issue(startTime, this, (int)diff);
}
public class IssueTemplateLateEnd : IssueTemplate
{
public IssueTemplateLateEnd(ICheck check)
: base(check, IssueType.Problem, "Break ends {0} ms late.")
{
}
public Issue Create(double startTime, double diff) => new Issue(startTime, this, (int)diff);
}
public class IssueTemplateTooShort : IssueTemplate
{
public IssueTemplateTooShort(ICheck check)
: base(check, IssueType.Warning, "Break is non-functional due to being less than {0} ms.")
{
}
public Issue Create(double startTime) => new Issue(startTime, this, BreakPeriod.MIN_BREAK_DURATION);
}
}
}