mirror of
https://github.com/ppy/osu
synced 2024-12-25 00:02:48 +00:00
85d2b1232a
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach. There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class. |
||
---|---|---|
.. | ||
Preprocessing | ||
Skills | ||
TaikoDifficultyAttributes.cs | ||
TaikoDifficultyCalculator.cs | ||
TaikoPerformanceCalculator.cs |