osu/osu.Game/Screens
Dean Herbert 1cfcaee121
Reorder badges so that SS shows above others
This isn't perfect and probably needs much more consideration, but let's
at least give the "better" ranks more visibility by bringing them to the
front.

Of note, this is only important due to the changes to osu!catch
accuracy-grade cutoffs, which brings things closer in proximity than
ever before.
2023-11-29 20:29:52 +09:00
..
Backgrounds Use alternative method of scheduling storyboard unload 2023-11-16 15:37:53 +09:00
Edit Replace all hexacon lookups with strongly typed properties 2023-11-24 13:17:39 +09:00
Import
Menu Make osu! logo do something when in edit submenu 2023-11-25 00:53:25 +09:00
OnlinePlay Merge pull request #25522 from bdach/no-concurrent-connections 2023-11-28 19:09:38 +09:00
Play Don't show buttons on fail overlay when player interaction is disabled 2023-11-27 12:25:24 +09:00
Ranking Reorder badges so that SS shows above others 2023-11-29 20:29:52 +09:00
Select Move song select touch detector to solo implementation 2023-11-14 16:35:16 +09:00
Spectate Add visualisation of when a spectated player fails 2023-11-24 14:44:57 +09:00
Utility Calculate unstable rate using rate-adjusted offsets 2023-11-10 19:57:44 -08:00
BackgroundScreen.cs Unload beatmap storyboard background when no longer present 2023-11-09 17:20:11 +03:00
BackgroundScreenStack.cs Use alternative method of scheduling storyboard unload 2023-11-16 15:37:53 +09:00
IHandlePresentBeatmap.cs
IHasSubScreenStack.cs
IOsuScreen.cs
IPerformFromScreenRunner.cs
Loader.cs
OsuScreen.cs
OsuScreenDependencies.cs
OsuScreenStack.cs
ScorePresentType.cs
ScreenWhiteBox.cs
StartupScreen.cs