osu/osu.Game/Screens/Menu/OsuLogo.cs

234 lines
8.6 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Graphics.Backgrounds;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Screens.Menu
{
/// <summary>
/// osu! logo and its attachments (pulsing, visualiser etc.)
/// </summary>
public partial class OsuLogo : Container
{
private Sprite logo;
private CircularContainer logoContainer;
private Container logoBounceContainer;
private Container logoHoverContainer;
private MenuVisualisation vis;
private Container colourAndTriangles;
public Action Action;
public float SizeForFlow => logo == null ? 0 : logo.DrawSize.X * logo.Scale.X * logoBounceContainer.Scale.X * logoHoverContainer.Scale.X * 0.78f;
private Sprite ripple;
private Container rippleContainer;
public bool Triangles
{
set
{
colourAndTriangles.Alpha = value ? 1 : 0;
}
}
public override bool Contains(Vector2 screenSpacePos)
{
return logoContainer.Contains(screenSpacePos);
}
public bool Ripple
{
get { return rippleContainer.Alpha > 0; }
set
{
rippleContainer.Alpha = value ? 1 : 0;
}
}
public bool Interactive = true;
public OsuLogo()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
logoBounceContainer = new Container
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
logoHoverContainer = new Container
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new BufferedContainer
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
logoContainer = new CircularContainer
{
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.8f),
Children = new Drawable[]
{
colourAndTriangles = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(233, 103, 161, 255),
},
new OsuLogoTriangles
{
RelativeSizeAxes = Axes.Both,
},
}
},
},
},
logo = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.5f),
},
}
},
rippleContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
ripple = new Sprite()
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlendingMode = BlendingMode.Additive,
Scale = new Vector2(0.5f),
Alpha = 0.15f
}
}
},
vis = new MenuVisualisation
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = logo.Size,
BlendingMode = BlendingMode.Additive,
Alpha = 0.2f,
}
}
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
logo.Texture = textures.Get(@"Menu/logo@2x");
ripple.Texture = textures.Get(@"Menu/logo@2x");
}
protected override void LoadComplete()
{
base.LoadComplete();
ripple.ScaleTo(ripple.Scale * 1.1f, 500);
ripple.FadeOut(500);
ripple.Loop(300);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
if (!Interactive) return false;
logoBounceContainer.ScaleTo(0.9f, 1000, EasingTypes.Out);
return true;
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
logoBounceContainer.ScaleTo(1f, 500, EasingTypes.OutElastic);
return true;
}
protected override bool OnClick(InputState state)
{
if (!Interactive) return false;
Action?.Invoke();
return true;
}
protected override bool OnHover(InputState state)
{
if (!Interactive) return false;
logoHoverContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
return true;
}
protected override void OnHoverLost(InputState state)
{
logoHoverContainer.ScaleTo(1, 500, EasingTypes.OutElastic);
}
class OsuLogoTriangles : Triangles
{
public OsuLogoTriangles()
{
TriangleScale = 4;
Alpha = 1;
}
protected override Triangle CreateTriangle()
{
var triangle = base.CreateTriangle();
triangle.Alpha = 1;
triangle.Colour = getTriangleShade();
return triangle;
}
private Color4 getTriangleShade()
{
float val = RNG.NextSingle();
return Interpolation.ValueAt(val,
new Color4(222, 91, 149, 255),
new Color4(255, 125, 183, 255),
0, 1);
}
}
}
}