osu/osu.Game/Screens/Multi/RoomManager.cs

133 lines
3.5 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.IO.Network;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
namespace osu.Game.Screens.Multi
{
public class RoomManager : PollingComponent
{
public IBindableCollection<Room> Rooms => rooms;
private readonly BindableCollection<Room> rooms = new BindableCollection<Room>();
public readonly Bindable<Room> Current = new Bindable<Room>();
[Resolved]
private APIAccess api { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
[Resolved]
private BeatmapManager beatmaps { get; set; }
public RoomManager()
{
TimeBetweenPolls = 5000;
}
public void CreateRoom(Room room)
{
room.Host.Value = api.LocalUser;
var req = new CreateRoomRequest(room);
req.Success += result => addRoom(room, result);
req.Failure += exception => Logger.Log($"Failed to create room: {exception}");
api.Queue(req);
}
protected override Task Poll()
{
if (!api.IsLoggedIn)
return base.Poll();
var tcs = new TaskCompletionSource<bool>();
var pollReq = new GetRoomsRequest();
pollReq.Success += result =>
{
foreach (var r in result)
{
processPlaylist(r);
var existing = rooms.FirstOrDefault(e => e.RoomID.Value == r.RoomID.Value);
if (existing == null)
rooms.Add(r);
else
existing.CopyFrom(r);
}
tcs.SetResult(true);
};
pollReq.Failure += _ => tcs.SetResult(false);
api.Queue(pollReq);
return tcs.Task;
}
private void addRoom(Room local, Room remote)
{
processPlaylist(remote);
local.CopyFrom(remote);
var existing = rooms.FirstOrDefault(e => e.RoomID.Value == local.RoomID.Value);
if (existing != null)
rooms.Remove(existing);
rooms.Add(local);
}
private void processPlaylist(Room room)
{
foreach (var pi in room.Playlist)
pi.MapObjects(beatmaps, rulesets);
}
private class CreateRoomRequest : APIRequest<Room>
{
private readonly Room room;
public CreateRoomRequest(Room room)
{
this.room = room;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.ContentType = "application/json";
req.Method = HttpMethod.Post;
req.AddRaw(JsonConvert.SerializeObject(room));
return req;
}
protected override string Target => "rooms";
}
private class GetRoomsRequest : APIRequest<List<Room>>
{
protected override string Target => "rooms";
}
}
}