osu/osu.Game.Rulesets.Catch/UI/CatchCursorContainer.cs
2022-12-12 21:18:01 -05:00

16 lines
533 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.UI
{
public partial class CatchCursorContainer : GameplayCursorContainer
{
// Just hide the cursor.
// The main goal here is to show that we have a cursor so the game never shows the global one.
protected override Drawable CreateCursor() => Empty();
}
}