osu/osu.Game/Users/UserActivity.cs
2019-05-12 17:40:18 +02:00

69 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Users
{
public abstract class UserActivity
{
public abstract string Status { get; }
public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker;
public class UserActivityModding : UserActivity
{
public override string Status => "Modding a map";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
}
public class UserActivityChoosingBeatmap : UserActivity
{
public override string Status => "Choosing a beatmap";
}
public class UserActivityMultiplayerGame : UserActivity
{
public override string Status => "Multiplaying";
}
public class UserActivityEditing : UserActivity
{
public UserActivityEditing(BeatmapInfo info)
{
Beatmap = info;
}
public override string Status => @"Editing a beatmap";
public BeatmapInfo Beatmap { get; }
}
public class UserActivitySoloGame : UserActivity
{
public UserActivitySoloGame(BeatmapInfo info, Rulesets.RulesetInfo ruleset)
{
Beatmap = info;
Ruleset = ruleset;
}
public override string Status => @"Solo Game";
public BeatmapInfo Beatmap { get; }
public Rulesets.RulesetInfo Ruleset { get; }
}
public class UserActivitySpectating : UserActivity
{
public override string Status => @"Spectating a game";
}
public class UserActivityInLobby : UserActivity
{
public override string Status => @"in Multiplayer Lobby";
}
}
}