mirror of
https://github.com/ppy/osu
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34 lines
1.7 KiB
C#
34 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Android.App;
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using Android.Content;
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using Android.Content.PM;
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using Android.OS;
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using Android.Views;
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using osu.Framework.Android;
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namespace osu.Android
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{
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[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
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[IntentFilter(new[] { Intent.ActionDefault }, Categories = new[] { Intent.CategoryDefault, Intent.CategoryBrowsable, Intent.CategoryAppFiles }, DataSchemes = new[] { "content" }, DataPathPatterns = new[] { ".*\\.osz", ".*\\.osk" }, DataMimeType = "application/*")]
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public class OsuGameActivity : AndroidGameActivity
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{
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protected override Framework.Game CreateGame() => new OsuGameAndroid(this);
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protected override void OnCreate(Bundle savedInstanceState)
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{
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// The default current directory on android is '/'.
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// On some devices '/' maps to the app data directory. On others it maps to the root of the internal storage.
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// In order to have a consistent current directory on all devices the full path of the app data directory is set as the current directory.
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System.Environment.CurrentDirectory = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
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base.OnCreate(savedInstanceState);
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Window.AddFlags(WindowManagerFlags.Fullscreen);
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Window.AddFlags(WindowManagerFlags.KeepScreenOn);
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}
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}
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}
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