osu/osu.Game/Rulesets/Timing/LinearScrollingContainer.cs

29 lines
989 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Timing
{
/// <summary>
/// A <see cref="ScrollingContainer"/> which scrolls linearly relative to the <see cref="MultiplierControlPoint"/> start time.
/// </summary>
internal class LinearScrollingContainer : ScrollingContainer
{
private readonly MultiplierControlPoint controlPoint;
public LinearScrollingContainer(MultiplierControlPoint controlPoint)
{
this.controlPoint = controlPoint;
}
protected override void Update()
{
base.Update();
if ((ScrollingAxes & Axes.X) > 0) X = (float)(controlPoint.StartTime - Time.Current);
if ((ScrollingAxes & Axes.Y) > 0) Y = (float)(controlPoint.StartTime - Time.Current);
}
}
}