mirror of
https://github.com/ppy/osu
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62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public class ExplodePiece : Container
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{
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[Resolved]
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private DrawableHitObject drawableObject { get; set; }
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private TrianglesPiece triangles;
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public ExplodePiece()
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{
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Blending = BlendingParameters.Additive;
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Alpha = 0;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = triangles = new TrianglesPiece
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{
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Blending = BlendingParameters.Additive,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.2f,
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};
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drawableObject.HitObjectApplied += onHitObjectApplied;
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onHitObjectApplied(drawableObject);
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}
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private void onHitObjectApplied(DrawableHitObject obj)
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{
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if (obj.HitObject == null)
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return;
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triangles.Reset((int)obj.HitObject.StartTime);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableObject != null)
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drawableObject.HitObjectApplied -= onHitObjectApplied;
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}
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}
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}
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