osu/osu.Game/Rulesets/Mods
Dean Herbert b5db927d93 Merge branch 'master' into cinema-mod 2019-12-17 12:56:06 +09:00
..
IApplicableFailOverride.cs Add reference to xmldoc 2019-09-19 02:03:30 +09:00
IApplicableMod.cs
IApplicableToBeatmap.cs
IApplicableToBeatmapConverter.cs
IApplicableToDifficulty.cs
IApplicableToDrawableHitObject.cs
IApplicableToDrawableRuleset.cs
IApplicableToHUD.cs
IApplicableToHitObject.cs
IApplicableToPlayer.cs change name of interface and expose method instead of seperate values 2019-11-25 07:24:29 +00:00
IApplicableToScoreProcessor.cs
IApplicableToTrack.cs Allow mods to apply to track, not clock 2019-12-09 17:44:45 +09:00
IMod.cs
IReadFromConfig.cs
IUpdatableByPlayfield.cs
Mod.cs initial implementation of customizable mods 2019-10-08 18:34:09 +08:00
ModAutoplay.cs Bring other mods up-to-date 2019-09-19 01:45:42 +09:00
ModBlockFail.cs Newline required when xmldocs are involved 2019-09-19 18:00:11 +09:00
ModCinema.cs Also hide the break overlay 2019-12-12 16:13:02 +09:00
ModDaycore.cs Use protected constructors 2019-12-12 15:25:37 +09:00
ModDoubleTime.cs Update mods and user adjust to use adjustments 2019-12-09 19:41:31 +09:00
ModEasy.cs Bring up-to-date and use IApplicableFailOverride 2019-09-21 23:30:54 +09:00
ModFlashlight.cs Dispose instead 2019-08-07 17:33:30 +09:00
ModHalfTime.cs Update mods and user adjust to use adjustments 2019-12-09 19:41:31 +09:00
ModHardRock.cs
ModHidden.cs
ModNightcore.cs Use protected constructors 2019-12-12 15:25:37 +09:00
ModNoFail.cs
ModNoMod.cs Use existing ModNoMod 2019-11-15 11:57:40 +03:00
ModPerfect.cs
ModRateAdjust.cs Remove unused using 2019-12-11 19:49:32 +09:00
ModRelax.cs
ModSuddenDeath.cs Merge remote-tracking branch 'upstream/master' into auto-restart-mod-perfect 2019-09-19 01:36:29 +09:00
ModTimeRamp.cs Make constructor protected 2019-12-13 21:55:20 +09:00
ModType.cs
ModWindDown.cs Fix WindUp applying too much change 2019-12-13 21:55:07 +09:00
ModWindUp.cs Fix WindUp applying too much change 2019-12-13 21:55:07 +09:00
MultiMod.cs