osu/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs

66 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModAutoplay : OsuModTestScene
{
[Test]
public void TestSpmUnaffectedByRateAdjust()
=> runSpmTest(new OsuModDaycore
{
SpeedChange = { Value = 0.88 }
});
[Test]
public void TestSpmUnaffectedByTimeRamp()
=> runSpmTest(new ModWindUp
{
InitialRate = { Value = 0.7 },
FinalRate = { Value = 1.3 }
});
private void runSpmTest(Mod mod)
{
SpinnerSpmCounter spmCounter = null;
CreateModTest(new ModTestData
{
Autoplay = true,
Mod = mod,
Beatmap = new Beatmap
{
HitObjects =
{
new Spinner
{
Duration = 2000,
Position = OsuPlayfield.BASE_SIZE / 2
}
}
},
PassCondition = () => Player.ScoreProcessor.JudgedHits >= 1
});
AddUntilStep("fetch SPM counter", () =>
{
spmCounter = this.ChildrenOfType<SpinnerSpmCounter>().SingleOrDefault();
return spmCounter != null;
});
AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCounter.SpinsPerMinute, 477, 5));
}
}
}