mirror of
https://github.com/ppy/osu
synced 2024-12-28 09:52:56 +00:00
206 lines
7.9 KiB
C#
206 lines
7.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Tests.Resources
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{
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public static class TestResources
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{
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public const double QUICK_BEATMAP_LENGTH = 10000;
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private static readonly TemporaryNativeStorage temp_storage = new TemporaryNativeStorage("TestResources");
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public static DllResourceStore GetStore() => new DllResourceStore(typeof(TestResources).Assembly);
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public static Stream OpenResource(string name) => GetStore().GetStream($"Resources/{name}");
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public static Stream GetTestBeatmapStream(bool virtualTrack = false) => OpenResource($"Archives/241526 Soleily - Renatus{(virtualTrack ? "_virtual" : "")}.osz");
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/// <summary>
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/// Retrieve a path to a copy of a shortened (~10 second) beatmap archive with a virtual track.
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/// </summary>
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/// <remarks>
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/// This is intended for use in tests which need to run to completion as soon as possible and don't need to test a full length beatmap.</remarks>
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/// <returns>A path to a copy of a beatmap archive (osz). Should be deleted after use.</returns>
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public static string GetQuickTestBeatmapForImport()
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{
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string tempPath = getTempFilename();
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using (var stream = OpenResource("Archives/241526 Soleily - Renatus_virtual_quick.osz"))
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using (var newFile = File.Create(tempPath))
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stream.CopyTo(newFile);
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Assert.IsTrue(File.Exists(tempPath));
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return tempPath;
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}
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/// <summary>
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/// Retrieve a path to a copy of a full-fledged beatmap archive.
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/// </summary>
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/// <param name="virtualTrack">Whether the audio track should be virtual.</param>
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/// <returns>A path to a copy of a beatmap archive (osz). Should be deleted after use.</returns>
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public static string GetTestBeatmapForImport(bool virtualTrack = false)
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{
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string tempPath = getTempFilename();
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using (var stream = GetTestBeatmapStream(virtualTrack))
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using (var newFile = File.Create(tempPath))
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stream.CopyTo(newFile);
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Assert.IsTrue(File.Exists(tempPath));
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return tempPath;
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}
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private static string getTempFilename() => temp_storage.GetFullPath(Guid.NewGuid() + ".osz");
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private static int importId;
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/// <summary>
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/// Create a test beatmap set model.
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/// </summary>
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/// <param name="difficultyCount">Number of difficulties. If null, a random number between 1 and 20 will be used.</param>
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/// <param name="rulesets">Rulesets to cycle through when creating difficulties. If <c>null</c>, osu! ruleset will be used.</param>
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public static BeatmapSetInfo CreateTestBeatmapSetInfo(int? difficultyCount = null, RulesetInfo[] rulesets = null)
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{
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int j = 0;
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rulesets ??= new[] { new OsuRuleset().RulesetInfo };
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RulesetInfo getRuleset() => rulesets?[j++ % rulesets.Length];
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int setId = Interlocked.Increment(ref importId);
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var metadata = new BeatmapMetadata
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{
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// Create random metadata, then we can check if sorting works based on these
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Artist = "Some Artist " + RNG.Next(0, 9),
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Title = $"Some Song (set id {setId}) {Guid.NewGuid()}",
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Author = { Username = "Some Guy " + RNG.Next(0, 9) },
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};
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var beatmapSet = new BeatmapSetInfo
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{
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OnlineID = setId,
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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DateAdded = DateTimeOffset.UtcNow,
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};
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foreach (var b in getBeatmaps(difficultyCount ?? RNG.Next(1, 20)))
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beatmapSet.Beatmaps.Add(b);
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return beatmapSet;
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IEnumerable<BeatmapInfo> getBeatmaps(int count)
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{
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for (int i = 0; i < count; i++)
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{
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int beatmapId = setId * 1000 + i;
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int length = RNG.Next(30000, 200000);
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double bpm = RNG.NextSingle(80, 200);
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float diff = (float)i / count * 10;
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string version = "Normal";
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if (diff > 6.6)
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version = "Insane";
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else if (diff > 3.3)
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version = "Hard";
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var rulesetInfo = getRuleset();
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yield return new BeatmapInfo
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{
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OnlineID = beatmapId,
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DifficultyName = $"{version} {beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
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StarRating = diff,
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Length = length,
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BPM = bpm,
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Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
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Ruleset = rulesetInfo,
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Metadata = metadata,
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Difficulty = new BeatmapDifficulty
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{
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OverallDifficulty = diff,
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}
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};
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}
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}
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}
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/// <summary>
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/// Create a test score model.
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/// </summary>
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/// <param name="ruleset">The ruleset for which the score was set against.</param>
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/// <returns></returns>
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public static ScoreInfo CreateTestScoreInfo(RulesetInfo ruleset = null) =>
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CreateTestScoreInfo(CreateTestBeatmapSetInfo(1, new[] { ruleset ?? new OsuRuleset().RulesetInfo }).Beatmaps.First());
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/// <summary>
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/// Create a test score model.
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/// </summary>
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/// <param name="beatmap">The beatmap for which the score was set against.</param>
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/// <returns></returns>
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public static ScoreInfo CreateTestScoreInfo(BeatmapInfo beatmap) => new ScoreInfo
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{
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User = new APIUser
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{
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Id = 2,
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Username = "peppy",
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CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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},
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BeatmapInfo = beatmap,
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Ruleset = beatmap.Ruleset,
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Mods = new Mod[] { new TestModHardRock(), new TestModDoubleTime() },
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TotalScore = 2845370,
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Accuracy = 0.95,
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MaxCombo = 999,
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Position = 1,
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Rank = ScoreRank.S,
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Date = DateTimeOffset.Now,
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Statistics = new Dictionary<HitResult, int>
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{
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[HitResult.Miss] = 1,
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[HitResult.Meh] = 50,
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[HitResult.Ok] = 100,
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[HitResult.Good] = 200,
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[HitResult.Great] = 300,
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[HitResult.Perfect] = 320,
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[HitResult.SmallTickHit] = 50,
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[HitResult.SmallTickMiss] = 25,
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[HitResult.LargeTickHit] = 100,
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[HitResult.LargeTickMiss] = 50,
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[HitResult.SmallBonus] = 10,
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[HitResult.SmallBonus] = 50
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},
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};
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private class TestModHardRock : ModHardRock
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{
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public override double ScoreMultiplier => 1;
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}
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private class TestModDoubleTime : ModDoubleTime
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{
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public override double ScoreMultiplier => 1;
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}
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}
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}
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