mirror of https://github.com/ppy/osu
64 lines
2.2 KiB
C#
64 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Database;
|
|
using osu.Game.Extensions;
|
|
using osu.Game.Rulesets.Configuration;
|
|
|
|
namespace osu.Game.Rulesets
|
|
{
|
|
public class RulesetConfigCache : Component, IRulesetConfigCache
|
|
{
|
|
private readonly RealmAccess realm;
|
|
private readonly RulesetStore rulesets;
|
|
|
|
private readonly Dictionary<string, IRulesetConfigManager> configCache = new Dictionary<string, IRulesetConfigManager>();
|
|
|
|
public RulesetConfigCache(RealmAccess realm, RulesetStore rulesets)
|
|
{
|
|
this.realm = realm;
|
|
this.rulesets = rulesets;
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
var settingsStore = new SettingsStore(realm);
|
|
|
|
// let's keep things simple for now and just retrieve all the required configs at startup..
|
|
foreach (var ruleset in rulesets.AvailableRulesets)
|
|
{
|
|
if (string.IsNullOrEmpty(ruleset.ShortName))
|
|
continue;
|
|
|
|
configCache[ruleset.ShortName] = ruleset.CreateInstance().CreateConfig(settingsStore);
|
|
}
|
|
}
|
|
|
|
public IRulesetConfigManager GetConfigFor(Ruleset ruleset)
|
|
{
|
|
if (!IsLoaded)
|
|
throw new InvalidOperationException($@"Cannot retrieve {nameof(IRulesetConfigManager)} before {nameof(RulesetConfigCache)} has loaded");
|
|
|
|
if (!configCache.TryGetValue(ruleset.RulesetInfo.ShortName, out var config))
|
|
throw new InvalidOperationException($@"Attempted to retrieve {nameof(IRulesetConfigManager)} for an unavailable ruleset {ruleset.GetDisplayString()}");
|
|
|
|
return config;
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
// ensures any potential database operations are finalised before game destruction.
|
|
foreach (var c in configCache.Values)
|
|
c?.Dispose();
|
|
}
|
|
}
|
|
}
|