mirror of
https://github.com/ppy/osu
synced 2024-12-12 01:48:49 +00:00
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|
{
|
|
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint<Slider>
|
|
{
|
|
protected readonly HitCirclePiece CirclePiece;
|
|
|
|
private readonly SliderPosition position;
|
|
|
|
public SliderCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position)
|
|
: base(slider)
|
|
{
|
|
this.position = position;
|
|
InternalChild = CirclePiece = new HitCirclePiece();
|
|
|
|
Select();
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
CirclePiece.UpdateFrom(position == SliderPosition.Start ? HitObject.HeadCircle : HitObject.TailCircle);
|
|
}
|
|
|
|
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
|
public override bool HandlePositionalInput => false;
|
|
}
|
|
}
|