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https://github.com/ppy/osu
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29 lines
985 B
C#
29 lines
985 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Realms;
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namespace osu.Game.Database
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{
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public interface IRealmFactory
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{
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/// <summary>
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/// The main realm context, bound to the update thread.
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/// If querying from a non-update thread is needed, use <see cref="GetForRead"/> or <see cref="GetForWrite"/> to receive a context instead.
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/// </summary>
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Realm Context { get; }
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/// <summary>
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/// Get a fresh context for read usage.
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/// </summary>
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RealmContextFactory.RealmUsage GetForRead();
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/// <summary>
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/// Request a context for write usage.
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/// This method may block if a write is already active on a different thread.
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/// </summary>
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/// <returns>A usage containing a usable context.</returns>
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RealmContextFactory.RealmWriteUsage GetForWrite();
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}
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}
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