mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.UI.Scrolling
|
|
{
|
|
/// <summary>
|
|
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
|
|
/// </summary>
|
|
public abstract class ScrollingPlayfield : Playfield
|
|
{
|
|
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
|
|
|
public new ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)base.HitObjectContainer;
|
|
|
|
[Resolved]
|
|
protected IScrollingInfo ScrollingInfo { get; private set; }
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Direction.BindTo(ScrollingInfo.Direction);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Given a position in screen space, return the time within this column.
|
|
/// </summary>
|
|
public virtual double TimeAtScreenSpacePosition(Vector2 screenSpacePosition) => HitObjectContainer.TimeAtScreenSpacePosition(screenSpacePosition);
|
|
|
|
/// <summary>
|
|
/// Given a time, return the screen space position within this column.
|
|
/// </summary>
|
|
public virtual Vector2 ScreenSpacePositionAtTime(double time) => HitObjectContainer.ScreenSpacePositionAtTime(time);
|
|
|
|
protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();
|
|
}
|
|
}
|