osu/osu.Game.Rulesets.Catch
Bartłomiej Dach 2c0a5b7ef5
Fix missing tiny droplet not triggering fail with perfect on
Stable does this:

    46cd3a10af/osu!/GameplayElements/HitObjectManagerFruits.cs#L98-L102

I'd rather not say what I think about it doing that, since it's likely
to be unpublishable, but to approximate that, just make it so that
only the "default fail condition" is beholden to the weird ebbs
and flows of what the ruleset wants. This appears to fix the problem
case and I'm hoping it doesn't break something else but I'm like 50/50
on it happening anyway at this point. Just gotta add tests add nauseam.
2024-02-14 14:21:48 +01:00
..
Beatmaps Remove dead clamping code 2023-12-13 13:22:12 +01:00
Difficulty Fix incorrect score conversion on selected beatmaps due to incorrect `difficultyPeppyStars` rounding 2024-01-10 19:30:18 +01:00
Edit fix near-zero length sliders n stuff being placeable 2023-12-19 21:20:21 +01:00
Judgements
Mods Fix Floating Fruits not flipping playfield properly 2023-10-19 19:47:49 +02:00
Objects Apply further changes to remove remaining weirdness 2024-02-05 13:37:38 +01:00
Properties
Replays
Scoring Fix missing tiny droplet not triggering fail with perfect on 2024-02-14 14:21:48 +01:00
Skinning Fix legacy catcher sprites getting shrunk 2023-10-10 01:26:59 +03:00
UI Prioritise hyperfruit over non-hyperfruit if simultaneous 2023-12-04 09:30:18 +01:00
CatchInputManager.cs
CatchRuleset.cs Extract preempt durations to shared constants 2023-12-14 20:41:12 +01:00
CatchSkinComponentLookup.cs
CatchSkinComponents.cs
osu.Game.Rulesets.Catch.csproj Upgrade to .NET 8 SDK 2024-02-02 21:28:51 +09:00