mirror of
https://github.com/ppy/osu
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115 lines
3.6 KiB
C#
115 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Online.Rooms
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{
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public class PlaylistItem : IEquatable<PlaylistItem>
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{
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[JsonProperty("id")]
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public long ID { get; set; }
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[JsonProperty("beatmap_id")]
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public int BeatmapID { get; set; }
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[JsonProperty("ruleset_id")]
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public int RulesetID { get; set; }
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/// <summary>
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/// Whether this <see cref="PlaylistItem"/> is still a valid selection for the <see cref="Room"/>.
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/// </summary>
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[JsonProperty("expired")]
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public bool Expired { get; set; }
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[JsonIgnore]
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public IBindable<bool> Valid => valid;
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private readonly Bindable<bool> valid = new BindableBool(true);
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[JsonIgnore]
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public readonly Bindable<IBeatmapInfo> Beatmap = new Bindable<IBeatmapInfo>();
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[JsonIgnore]
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public readonly Bindable<IRulesetInfo> Ruleset = new Bindable<IRulesetInfo>();
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[JsonIgnore]
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public readonly BindableList<Mod> AllowedMods = new BindableList<Mod>();
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[JsonIgnore]
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public readonly BindableList<Mod> RequiredMods = new BindableList<Mod>();
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[JsonProperty("beatmap")]
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private APIBeatmap apiBeatmap { get; set; }
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private APIMod[] allowedModsBacking;
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[JsonProperty("allowed_mods")]
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private APIMod[] allowedMods
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{
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get => AllowedMods.Select(m => new APIMod(m)).ToArray();
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set => allowedModsBacking = value;
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}
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private APIMod[] requiredModsBacking;
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[JsonProperty("required_mods")]
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private APIMod[] requiredMods
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{
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get => RequiredMods.Select(m => new APIMod(m)).ToArray();
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set => requiredModsBacking = value;
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}
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public PlaylistItem()
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{
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Beatmap.BindValueChanged(beatmap => BeatmapID = beatmap.NewValue?.OnlineID ?? -1);
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Ruleset.BindValueChanged(ruleset => RulesetID = ruleset.NewValue?.OnlineID ?? 0);
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}
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public void MarkInvalid() => valid.Value = false;
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public void MapObjects(RulesetStore rulesets)
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{
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Beatmap.Value ??= apiBeatmap;
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Ruleset.Value ??= rulesets.GetRuleset(RulesetID);
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Ruleset rulesetInstance = Ruleset.Value.CreateInstance();
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if (allowedModsBacking != null)
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{
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AllowedMods.Clear();
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AllowedMods.AddRange(allowedModsBacking.Select(m => m.ToMod(rulesetInstance)));
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allowedModsBacking = null;
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}
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if (requiredModsBacking != null)
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{
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RequiredMods.Clear();
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RequiredMods.AddRange(requiredModsBacking.Select(m => m.ToMod(rulesetInstance)));
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requiredModsBacking = null;
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}
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}
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public bool ShouldSerializeID() => false;
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public bool ShouldSerializeapiBeatmap() => false;
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public bool Equals(PlaylistItem other)
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=> ID == other?.ID
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&& BeatmapID == other.BeatmapID
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&& RulesetID == other.RulesetID
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&& Expired == other.Expired
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&& allowedMods.SequenceEqual(other.allowedMods)
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&& requiredMods.SequenceEqual(other.requiredMods);
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}
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}
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