mirror of
https://github.com/ppy/osu
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100 lines
3.9 KiB
C#
100 lines
3.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Skinning;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest
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{
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[Resolved]
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private AudioManager audio { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins);
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config.BindWith(OsuSetting.BeatmapColours, BeatmapColours);
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}
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[TestCase(true, true)]
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[TestCase(true, false)]
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[TestCase(false, true)]
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[TestCase(false, false)]
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public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
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{
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TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
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base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
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AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
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}
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[TestCase(true)]
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[TestCase(false)]
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public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
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{
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TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
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base.TestBeatmapComboColoursOverride(useBeatmapSkin);
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AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
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}
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[TestCase(true)]
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[TestCase(false)]
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public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
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{
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TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
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base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
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AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
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}
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[TestCase(true, true)]
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[TestCase(false, true)]
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[TestCase(true, false)]
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[TestCase(false, false)]
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public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
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{
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TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false);
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base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
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AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
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}
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[TestCase(true, true)]
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[TestCase(false, true)]
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[TestCase(true, false)]
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[TestCase(false, false)]
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public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
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{
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TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false);
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base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
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AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
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}
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private class OsuCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap
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{
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public OsuCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
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: base(createBeatmap(), audio, hasColours)
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{
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}
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private static IBeatmap createBeatmap() =>
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new Beatmap
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{
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BeatmapInfo =
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{
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BeatmapSet = new BeatmapSetInfo(),
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Ruleset = new OsuRuleset().RulesetInfo,
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},
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HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
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};
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}
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}
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}
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