mirror of
https://github.com/ppy/osu
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151 lines
6.3 KiB
C#
151 lines
6.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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[TestFixture]
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public class TestSceneObjectObjectSnap : TestSceneOsuEditor
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{
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private OsuPlayfield playfield;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
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AddStep("seek to first control point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestHitCircleSnapsToOtherHitCircle(bool distanceSnapEnabled)
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{
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
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if (!distanceSnapEnabled)
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AddStep("disable distance snap", () => InputManager.Key(Key.Q));
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AddStep("enter placement mode", () => InputManager.Key(Key.Number2));
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AddStep("place first object", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0)));
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AddStep("place second object", () => InputManager.Click(MouseButton.Left));
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AddAssert("both objects at same location", () =>
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{
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var objects = EditorBeatmap.HitObjects;
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var first = (OsuHitObject)objects.First();
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var second = (OsuHitObject)objects.Last();
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return Precision.AlmostEquals(first.EndPosition, second.Position);
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});
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}
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[Test]
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public void TestHitCircleSnapsToSliderEnd()
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{
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
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AddStep("disable distance snap", () => InputManager.Key(Key.Q));
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AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
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AddStep("start slider placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.225f, 0)));
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AddStep("end slider placement", () => InputManager.Click(MouseButton.Right));
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AddStep("enter circle placement mode", () => InputManager.Key(Key.Number2));
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AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.235f, 0)));
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AddStep("place second object", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle is at slider's end", () =>
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{
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var objects = EditorBeatmap.HitObjects;
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var first = (Slider)objects.First();
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var second = (OsuHitObject)objects.Last();
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return Precision.AlmostEquals(first.EndPosition, second.Position);
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});
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}
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[Test]
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public void TestSecondCircleInSelectionAlsoSnaps()
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{
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
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AddStep("disable distance snap", () => InputManager.Key(Key.Q));
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AddStep("enter placement mode", () => InputManager.Key(Key.Number2));
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AddStep("place first object", () => InputManager.Click(MouseButton.Left));
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AddStep("increment time", () => EditorClock.SeekForward(true));
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AddStep("move mouse right", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.2f, 0)));
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AddStep("place second object", () => InputManager.Click(MouseButton.Left));
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AddStep("increment time", () => EditorClock.SeekForward(true));
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AddStep("move mouse down", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Width * 0.2f)));
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AddStep("place third object", () => InputManager.Click(MouseButton.Left));
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AddStep("enter selection mode", () => InputManager.Key(Key.Number1));
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AddStep("select objects 2 and 3", () =>
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{
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// add selection backwards to test non-sequential time ordering
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EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[2]);
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EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[1]);
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});
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AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
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AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0)));
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AddAssert("object 3 snapped to 1", () =>
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{
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var objects = EditorBeatmap.HitObjects;
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var first = (OsuHitObject)objects.First();
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var third = (OsuHitObject)objects.Last();
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return Precision.AlmostEquals(first.EndPosition, third.Position);
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});
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AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * -0.22f, playfield.ScreenSpaceDrawQuad.Width * 0.21f)));
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AddAssert("object 2 snapped to 1", () =>
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{
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var objects = EditorBeatmap.HitObjects;
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var first = (OsuHitObject)objects.First();
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var second = (OsuHitObject)objects.ElementAt(1);
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return Precision.AlmostEquals(first.EndPosition, second.Position);
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});
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AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
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}
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}
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}
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