mirror of https://github.com/ppy/osu
272 lines
10 KiB
C#
272 lines
10 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays
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{
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public class OnScreenDisplay : Container
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{
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private readonly Container box;
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public override bool HandleInput => false;
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private readonly SpriteText textLine1;
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private readonly SpriteText textLine2;
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private readonly SpriteText textLine3;
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private const float height = 110;
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private const float height_contracted = height * 0.9f;
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private readonly FillFlowContainer<OptionLight> optionLights;
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public OnScreenDisplay()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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box = new Container
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{
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(0.5f, 0.75f),
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Masking = true,
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AutoSizeAxes = Axes.X,
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Height = height_contracted,
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Alpha = 0,
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CornerRadius = 20,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.7f,
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},
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new Container // purely to add a minimum width
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 240,
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RelativeSizeAxes = Axes.Y,
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},
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textLine1 = new OsuSpriteText
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{
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Padding = new MarginPadding(10),
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Font = @"Exo2.0-Black",
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Spacing = new Vector2(1, 0),
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TextSize = 14,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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textLine2 = new OsuSpriteText
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{
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TextSize = 24,
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Font = @"Exo2.0-Light",
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Padding = new MarginPadding { Left = 10, Right = 10 },
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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},
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new FillFlowContainer
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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optionLights = new FillFlowContainer<OptionLight>
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{
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Padding = new MarginPadding { Top = 20, Bottom = 5 },
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Spacing = new Vector2(5, 0),
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both
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},
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textLine3 = new OsuSpriteText
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{
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Padding = new MarginPadding { Bottom = 15 },
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Font = @"Exo2.0-Bold",
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TextSize = 12,
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Alpha = 0.3f,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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}
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}
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}
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager frameworkConfig)
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{
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trackSetting(frameworkConfig.GetBindable<FrameSync>(FrameworkSetting.FrameSync), v => display(v, "Frame Limiter", v.GetDescription(), "Ctrl+F7"));
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trackSetting(frameworkConfig.GetBindable<string>(FrameworkSetting.AudioDevice), v => display(v, "Audio Device", string.IsNullOrEmpty(v) ? "Default" : v, v));
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trackSetting(frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay), v => display(v, "Debug Logs", v ? "visible" : "hidden", "Ctrl+F10"));
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Action displayResolution = delegate { display(null, "Screen Resolution", frameworkConfig.Get<int>(FrameworkSetting.Width) + "x" + frameworkConfig.Get<int>(FrameworkSetting.Height)); };
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trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Width), v => displayResolution());
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trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Height), v => displayResolution());
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trackSetting(frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity), v => display(v, "Cursor Sensitivity", v.ToString(@"0.##x"), "Ctrl+Alt+R to reset"));
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trackSetting(frameworkConfig.GetBindable<string>(FrameworkSetting.ActiveInputHandlers),
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delegate (string v)
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{
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bool raw = v.Contains("Raw");
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display(raw, "Raw Input", raw ? "enabled" : "disabled", "Ctrl+Alt+R to reset");
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});
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trackSetting(frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode), v => display(v, "Screen Mode", v.ToString(), "Alt+Enter"));
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}
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private readonly List<IBindable> references = new List<IBindable>();
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private void trackSetting<T>(Bindable<T> bindable, Action<T> action)
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{
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// we need to keep references as we bind
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references.Add(bindable);
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bindable.ValueChanged += action;
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}
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private void display(object rawValue, string settingName, string settingValue, string shortcut = @"")
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{
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Schedule(() =>
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{
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textLine1.Text = settingName.ToUpper();
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textLine2.Text = settingValue;
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textLine3.Text = shortcut.ToUpper();
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box.Animate(
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b => b.FadeIn(500, Easing.OutQuint),
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b => b.ResizeHeightTo(height, 500, Easing.OutQuint)
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).Then(
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b => b.FadeOutFromOne(1500, Easing.InQuint),
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b => b.ResizeHeightTo(height_contracted, 1500, Easing.InQuint)
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);
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int optionCount = 0;
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int selectedOption = -1;
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if (rawValue is bool)
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{
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optionCount = 1;
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if ((bool)rawValue) selectedOption = 0;
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}
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else if (rawValue is Enum)
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{
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var values = Enum.GetValues(rawValue.GetType());
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optionCount = values.Length;
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selectedOption = Convert.ToInt32(rawValue);
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}
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textLine2.Origin = optionCount > 0 ? Anchor.BottomCentre : Anchor.Centre;
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textLine2.Y = optionCount > 0 ? 0 : 5;
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if (optionLights.Children.Count != optionCount)
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{
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optionLights.Clear();
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for (int i = 0; i < optionCount; i++)
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optionLights.Add(new OptionLight());
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}
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for (int i = 0; i < optionCount; i++)
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optionLights.Children[i].Glowing = i == selectedOption;
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});
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}
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private class OptionLight : Container
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{
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private Color4 glowingColour, idleColour;
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private const float transition_speed = 300;
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private const float glow_strength = 0.4f;
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private readonly Box fill;
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public OptionLight()
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{
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Children = new[]
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{
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fill = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 1,
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},
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};
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}
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private bool glowing;
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public bool Glowing
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{
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set
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{
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glowing = value;
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if (!IsLoaded) return;
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updateGlow();
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}
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}
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private void updateGlow()
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{
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if (glowing)
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{
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fill.FadeColour(glowingColour, transition_speed, Easing.OutQuint);
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FadeEdgeEffectTo(glow_strength, transition_speed, Easing.OutQuint);
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}
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else
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{
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FadeEdgeEffectTo(0, transition_speed, Easing.OutQuint);
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fill.FadeColour(idleColour, transition_speed, Easing.OutQuint);
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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fill.Colour = idleColour = Color4.White.Opacity(0.4f);
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glowingColour = Color4.White;
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Size = new Vector2(25, 5);
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Masking = true;
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CornerRadius = 3;
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = colours.BlueDark.Opacity(glow_strength),
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Type = EdgeEffectType.Glow,
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Radius = 8,
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};
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}
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protected override void LoadComplete()
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{
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updateGlow();
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FinishTransforms(true);
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}
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}
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}
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}
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