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https://github.com/ppy/osu
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Defaults will be added to the database as long as the database has unbalanced counts for any actions.
50 lines
2.0 KiB
C#
50 lines
2.0 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets;
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namespace osu.Game.Input.Bindings
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{
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/// <summary>
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/// A KeyBindingInputManager with a database backing for custom overrides.
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/// </summary>
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/// <typeparam name="T">The type of the custom action.</typeparam>
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public abstract class DatabasedKeyBindingInputManager<T> : KeyBindingInputManager<T>
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where T : struct
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{
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private readonly RulesetInfo ruleset;
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private readonly int? variant;
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private KeyBindingStore store;
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public override IEnumerable<KeyBinding> DefaultMappings => ruleset.CreateInstance().GetDefaultKeyBindings();
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/// <summary>
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/// Create a new instance.
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/// </summary>
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/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
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/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
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/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
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protected DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
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: base(simultaneousMode)
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{
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this.ruleset = ruleset;
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this.variant = variant;
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}
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[BackgroundDependencyLoader]
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private void load(KeyBindingStore keyBindings)
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{
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store = keyBindings;
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}
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protected override void ReloadMappings()
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{
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KeyBindings = store.Query(ruleset?.ID, variant);
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}
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}
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} |