osu/osu.Game.Rulesets.Osu.Tests/Editor
Dean Herbert d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
..
Checks Add too short spinners check and tests 2021-07-13 10:51:40 +02:00
TestSceneHitCirclePlacementBlueprint.cs
TestSceneHitCircleSelectionBlueprint.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
TestSceneObjectBeatSnap.cs
TestSceneObjectObjectSnap.cs
TestSceneOsuDistanceSnapGrid.cs Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time 2021-09-03 17:11:12 +09:00
TestSceneOsuEditor.cs
TestSceneOsuEditorHitAnimations.cs Also cover slider animation disable 2021-06-18 16:04:11 +02:00
TestSceneOsuEditorSelectInvalidPath.cs
TestScenePathControlPointVisualiser.cs Update missed tests 2021-08-26 13:47:10 +09:00
TestSceneSliderControlPointPiece.cs Update missed tests 2021-08-26 13:47:10 +09:00
TestSceneSliderLengthValidity.cs Fix test going offscreen in headless execution 2021-04-16 18:54:33 +09:00
TestSceneSliderPlacementBlueprint.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
TestSceneSliderSelectionBlueprint.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
TestSceneSpinnerPlacementBlueprint.cs
TestSceneSpinnerSelectionBlueprint.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
TestSliderScaling.cs