mirror of https://github.com/ppy/osu
112 lines
3.3 KiB
C#
112 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Game.Audio;
|
|
|
|
namespace osu.Game.Skinning
|
|
{
|
|
public class SkinnableSound : SkinReloadableDrawable
|
|
{
|
|
private readonly ISampleInfo[] hitSamples;
|
|
|
|
private List<(AdjustableProperty property, BindableDouble bindable)> adjustments;
|
|
|
|
private SampleChannel[] channels;
|
|
|
|
private ISampleStore samples;
|
|
|
|
public SkinnableSound(IEnumerable<ISampleInfo> hitSamples)
|
|
{
|
|
this.hitSamples = hitSamples.ToArray();
|
|
}
|
|
|
|
public SkinnableSound(ISampleInfo hitSamples)
|
|
{
|
|
this.hitSamples = new[] { hitSamples };
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(ISampleStore samples)
|
|
{
|
|
this.samples = samples;
|
|
}
|
|
|
|
private bool looping;
|
|
|
|
public bool Looping
|
|
{
|
|
get => looping;
|
|
set
|
|
{
|
|
if (value == looping) return;
|
|
|
|
looping = value;
|
|
|
|
channels?.ForEach(c => c.Looping = looping);
|
|
}
|
|
}
|
|
|
|
public void Play() => channels?.ForEach(c => c.Play());
|
|
|
|
public void Stop() => channels?.ForEach(c => c.Stop());
|
|
|
|
public void AddAdjustment(AdjustableProperty type, BindableDouble adjustBindable)
|
|
{
|
|
if (adjustments == null) adjustments = new List<(AdjustableProperty, BindableDouble)>();
|
|
|
|
adjustments.Add((type, adjustBindable));
|
|
channels?.ForEach(c => c.AddAdjustment(type, adjustBindable));
|
|
}
|
|
|
|
public void RemoveAdjustment(AdjustableProperty type, BindableDouble adjustBindable)
|
|
{
|
|
adjustments?.Remove((type, adjustBindable));
|
|
channels?.ForEach(c => c.RemoveAdjustment(type, adjustBindable));
|
|
}
|
|
|
|
public override bool IsPresent => Scheduler.HasPendingTasks;
|
|
|
|
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
|
{
|
|
channels = hitSamples.Select(s =>
|
|
{
|
|
var ch = skin.GetSample(s);
|
|
|
|
if (ch == null && allowFallback)
|
|
foreach (var lookup in s.LookupNames)
|
|
if ((ch = samples.Get($"Gameplay/{lookup}")) != null)
|
|
break;
|
|
|
|
if (ch != null)
|
|
{
|
|
ch.Looping = looping;
|
|
ch.Volume.Value = s.Volume / 100.0;
|
|
|
|
if (adjustments != null)
|
|
foreach (var adjustment in adjustments)
|
|
ch.AddAdjustment(adjustment.property, adjustment.bindable);
|
|
}
|
|
|
|
return ch;
|
|
}).Where(c => c != null).ToArray();
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (channels != null)
|
|
foreach (var c in channels)
|
|
c.Dispose();
|
|
}
|
|
}
|
|
}
|