mirror of https://github.com/ppy/osu
128 lines
4.4 KiB
C#
128 lines
4.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osuTK;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A drawable which can be skinned via an <see cref="ISkinSource"/>.
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/// </summary>
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public class SkinnableDrawable : SkinReloadableDrawable
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{
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/// <summary>
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/// The displayed component.
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/// </summary>
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public Drawable Drawable { get; private set; }
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private readonly ISkinComponent component;
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private readonly ConfineMode confineMode;
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/// <summary>
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/// Create a new skinnable drawable.
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/// </summary>
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/// <param name="component">The namespace-complete resource name for this skinnable element.</param>
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/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
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/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
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/// <param name="confineMode">How (if at all) the <see cref="Drawable"/> should be resize to fit within our own bounds.</param>
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public SkinnableDrawable(ISkinComponent component, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
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: this(component, allowFallback, confineMode)
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{
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createDefault = defaultImplementation;
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}
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protected SkinnableDrawable(ISkinComponent component, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
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: base(allowFallback)
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{
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this.component = component;
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this.confineMode = confineMode;
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RelativeSizeAxes = Axes.Both;
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}
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private readonly Func<ISkinComponent, Drawable> createDefault;
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private readonly Cached scaling = new Cached();
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private bool isDefault;
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protected virtual Drawable CreateDefault(ISkinComponent component) => createDefault(component);
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/// <summary>
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/// Whether to apply size restrictions (specified via <see cref="confineMode"/>) to the default implementation.
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/// </summary>
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protected virtual bool ApplySizeRestrictionsToDefault => false;
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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Drawable = skin.GetDrawableComponent(component);
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isDefault = false;
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if (Drawable == null && allowFallback)
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{
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Drawable = CreateDefault(component);
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isDefault = true;
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}
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if (Drawable != null)
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{
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scaling.Invalidate();
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Drawable.Origin = Anchor.Centre;
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Drawable.Anchor = Anchor.Centre;
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InternalChild = Drawable;
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}
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else
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ClearInternal();
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}
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protected override void Update()
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{
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base.Update();
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if (!scaling.IsValid)
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{
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try
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{
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if (Drawable == null || (isDefault && !ApplySizeRestrictionsToDefault)) return;
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switch (confineMode)
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{
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case ConfineMode.NoScaling:
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return;
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case ConfineMode.ScaleDownToFit:
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if (Drawable.DrawSize.X <= DrawSize.X && Drawable.DrawSize.Y <= DrawSize.Y)
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return;
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break;
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}
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Drawable.RelativeSizeAxes = Axes.Both;
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Drawable.Size = Vector2.One;
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Drawable.Scale = Vector2.One;
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Drawable.FillMode = FillMode.Fit;
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}
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finally
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{
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scaling.Validate();
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}
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}
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}
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}
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public enum ConfineMode
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{
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/// <summary>
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/// Don't apply any scaling. This allows the user element to be of any size, exceeding specified bounds.
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/// </summary>
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NoScaling,
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ScaleDownToFit,
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ScaleToFit,
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}
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}
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