mirror of
https://github.com/ppy/osu
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a15828ab25
Removes reliance on string lookups and better defines elements for introduction into database
40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A container which overrides existing skin options with beatmap-local values.
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/// </summary>
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public class BeatmapSkinProvidingContainer : SkinProvidingContainer
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{
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private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
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private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>();
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protected override bool AllowConfigurationLookup => beatmapSkins.Value;
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protected override bool AllowDrawableLookup(ISkinComponent component) => beatmapSkins.Value;
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protected override bool AllowTextureLookup(string componentName) => beatmapSkins.Value;
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protected override bool AllowSampleLookup(ISampleInfo componentName) => beatmapHitsounds.Value;
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public BeatmapSkinProvidingContainer(ISkin skin)
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: base(skin)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins);
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config.BindWith(OsuSetting.BeatmapHitsounds, beatmapHitsounds);
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beatmapSkins.BindValueChanged(_ => TriggerSourceChanged());
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beatmapHitsounds.BindValueChanged(_ => TriggerSourceChanged());
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}
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}
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}
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