mirror of
https://github.com/ppy/osu
synced 2024-12-09 16:39:15 +00:00
417 lines
15 KiB
C#
417 lines
15 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Screens;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Video;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.IO.Archives;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Backgrounds;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Menu
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{
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public class IntroTriangles : IntroScreen
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{
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private const string menu_music_beatmap_hash = "a1556d0801b3a6b175dda32ef546f0ec812b400499f575c44fccbe9c67f9b1e5";
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private SampleChannel welcome;
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protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
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{
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Alpha = 0,
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};
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[Resolved]
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private AudioManager audio { get; set; }
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private Bindable<bool> menuMusic;
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private Track track;
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private WorkingBeatmap introBeatmap;
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private BackgroundScreenDefault background;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
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{
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menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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BeatmapSetInfo setInfo = null;
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if (!menuMusic.Value)
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{
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var sets = beatmaps.GetAllUsableBeatmapSets();
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if (sets.Count > 0)
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setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
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}
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if (setInfo == null)
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{
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setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
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if (setInfo == null)
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{
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// we need to import the default menu background beatmap
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setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/triangles.osz"), "triangles.osz")).Result;
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setInfo.Protected = true;
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beatmaps.Update(setInfo);
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}
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}
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introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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track = introBeatmap.Track;
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track.Reset();
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if (config.Get<bool>(OsuSetting.MenuVoice) && !menuMusic.Value)
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// triangles has welcome sound included in the track. only play this if the user doesn't want menu music.
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welcome = audio.Samples.Get(@"welcome");
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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logo.Triangles = true;
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if (!resuming)
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{
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Beatmap.Value = introBeatmap;
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introBeatmap = null;
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PrepareMenuLoad();
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LoadComponentAsync(new TrianglesIntroSequence(logo, background)
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{
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RelativeSizeAxes = Axes.Both,
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Clock = new FramedClock(menuMusic.Value ? track : null),
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LoadMenu = LoadMenu
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}, t =>
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{
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AddInternal(t);
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welcome?.Play();
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// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
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if (menuMusic.Value)
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track.Start();
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});
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}
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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background.FadeOut(100);
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}
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public override void OnSuspending(IScreen next)
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{
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track = null;
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base.OnSuspending(next);
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}
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private class TrianglesIntroSequence : CompositeDrawable
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{
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private readonly OsuLogo logo;
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private readonly BackgroundScreenDefault background;
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private OsuSpriteText welcomeText;
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private RulesetFlow rulesets;
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private Container rulesetsScale;
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private Container logoContainerSecondary;
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private Drawable lazerLogo;
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private GlitchingTriangles triangles;
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public Action LoadMenu;
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public TrianglesIntroSequence(OsuLogo logo, BackgroundScreenDefault background)
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{
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this.logo = logo;
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this.background = background;
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}
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private OsuGameBase game;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures, OsuGameBase game)
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{
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this.game = game;
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InternalChildren = new Drawable[]
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{
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triangles = new GlitchingTriangles
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(0.4f, 0.16f)
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},
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welcomeText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Padding = new MarginPadding { Bottom = 10 },
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Font = OsuFont.GetFont(weight: FontWeight.Light, size: 42),
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Alpha = 1,
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Spacing = new Vector2(5),
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},
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rulesetsScale = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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rulesets = new RulesetFlow()
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}
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},
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logoContainerSecondary = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = lazerLogo = new LazerLogo(textures.GetStream("Menu/logo-triangles.mp4"))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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},
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};
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}
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private const double text_1 = 200;
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private const double text_2 = 400;
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private const double text_3 = 700;
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private const double text_4 = 900;
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private const double text_glitch = 1060;
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private const double rulesets_1 = 1450;
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private const double rulesets_2 = 1650;
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private const double rulesets_3 = 1850;
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private const double logo_scale_duration = 920;
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private const double logo_1 = 2080;
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private const double logo_2 = logo_1 + logo_scale_duration;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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const float scale_start = 1.2f;
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const float scale_adjust = 0.8f;
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rulesets.Hide();
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lazerLogo.Hide();
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background.Hide();
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using (BeginAbsoluteSequence(0, true))
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{
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using (BeginDelayedSequence(text_1, true))
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welcomeText.FadeIn().OnComplete(t => t.Text = "wel");
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using (BeginDelayedSequence(text_2, true))
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welcomeText.FadeIn().OnComplete(t => t.Text = "welcome");
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using (BeginDelayedSequence(text_3, true))
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welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to");
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using (BeginDelayedSequence(text_4, true))
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{
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welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to osu!");
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welcomeText.TransformTo(nameof(welcomeText.Spacing), new Vector2(50, 0), 5000);
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}
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using (BeginDelayedSequence(text_glitch, true))
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triangles.FadeIn();
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using (BeginDelayedSequence(rulesets_1, true))
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{
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rulesetsScale.ScaleTo(0.8f, 1000);
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rulesets.FadeIn().ScaleTo(1).TransformSpacingTo(new Vector2(200, 0));
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welcomeText.FadeOut();
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triangles.FadeOut();
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}
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using (BeginDelayedSequence(rulesets_2, true))
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{
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rulesets.ScaleTo(2).TransformSpacingTo(new Vector2(30, 0));
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}
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using (BeginDelayedSequence(rulesets_3, true))
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{
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rulesets.ScaleTo(4).TransformSpacingTo(new Vector2(10, 0));
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rulesetsScale.ScaleTo(1.3f, 1000);
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}
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using (BeginDelayedSequence(logo_1, true))
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{
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rulesets.FadeOut();
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// matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5
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lazerLogo.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint);
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logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad);
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}
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using (BeginDelayedSequence(logo_2, true))
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{
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lazerLogo.FadeOut().OnComplete(_ =>
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{
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logoContainerSecondary.Remove(lazerLogo);
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lazerLogo.Dispose(); // explicit disposal as we are pushing a new screen and the expire may not get run.
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logo.FadeIn();
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background.FadeIn();
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game.Add(new GameWideFlash());
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LoadMenu();
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});
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}
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}
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}
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private class GameWideFlash : Box
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{
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private const double flash_length = 1000;
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public GameWideFlash()
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{
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Colour = Color4.White;
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RelativeSizeAxes = Axes.Both;
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Blending = BlendingParameters.Additive;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeOutFromOne(flash_length, Easing.Out);
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}
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}
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private class LazerLogo : CompositeDrawable
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{
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public LazerLogo(Stream videoStream)
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{
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Size = new Vector2(960);
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InternalChild = new VideoSprite(videoStream)
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{
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RelativeSizeAxes = Axes.Both,
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Clock = new FramedOffsetClock(Clock) { Offset = -logo_1 }
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};
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}
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}
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private class RulesetFlow : FillFlowContainer
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{
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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var modes = new List<Drawable>();
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foreach (var ruleset in rulesets.AvailableRulesets)
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{
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var icon = new ConstrainedIconContainer
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{
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Icon = ruleset.CreateInstance().CreateIcon(),
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Size = new Vector2(30),
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};
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modes.Add(icon);
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}
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AutoSizeAxes = Axes.Both;
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Children = modes;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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}
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private class GlitchingTriangles : CompositeDrawable
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{
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public GlitchingTriangles()
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{
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RelativeSizeAxes = Axes.Both;
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}
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private double? lastGenTime;
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private const double time_between_triangles = 22;
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protected override void Update()
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{
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base.Update();
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if (lastGenTime == null || Time.Current - lastGenTime > time_between_triangles)
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{
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lastGenTime = (lastGenTime ?? Time.Current) + time_between_triangles;
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Drawable triangle = new OutlineTriangle(RNG.NextBool(), (RNG.NextSingle() + 0.2f) * 80)
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{
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
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};
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AddInternal(triangle);
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triangle.FadeOutFromOne(120);
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}
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}
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/// <summary>
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/// Represents a sprite that is drawn in a triangle shape, instead of a rectangle shape.
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/// </summary>
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public class OutlineTriangle : BufferedContainer
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{
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public OutlineTriangle(bool outlineOnly, float size)
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{
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Size = new Vector2(size);
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InternalChildren = new Drawable[]
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{
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new Triangle { RelativeSizeAxes = Axes.Both },
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};
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if (outlineOnly)
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{
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AddInternal(new Triangle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.Black,
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Size = new Vector2(size - 5),
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Blending = BlendingParameters.None,
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});
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}
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Blending = BlendingParameters.Additive;
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CacheDrawnFrameBuffer = true;
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}
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}
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}
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}
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}
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}
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