mirror of https://github.com/ppy/osu
107 lines
3.3 KiB
C#
107 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Screens;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.IO.Archives;
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namespace osu.Game.Screens.Menu
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{
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public class IntroCircles : IntroScreen
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{
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private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
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private SampleChannel welcome;
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private Bindable<bool> menuMusic;
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private Track track;
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private WorkingBeatmap introBeatmap;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, ISampleStore samples)
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{
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menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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BeatmapSetInfo setInfo = null;
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if (!menuMusic.Value)
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{
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var sets = beatmaps.GetAllUsableBeatmapSets();
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if (sets.Count > 0)
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setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
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}
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if (setInfo == null)
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{
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setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
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if (setInfo == null)
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{
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// we need to import the default menu background beatmap
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setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz"), "circles.osz")).Result;
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setInfo.Protected = true;
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beatmaps.Update(setInfo);
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}
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}
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introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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track = introBeatmap.Track;
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if (config.Get<bool>(OsuSetting.MenuVoice))
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welcome = samples.Get(@"welcome");
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}
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private const double delay_step_one = 2300;
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private const double delay_step_two = 600;
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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if (!resuming)
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{
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Beatmap.Value = introBeatmap;
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introBeatmap = null;
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welcome?.Play();
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Scheduler.AddDelayed(delegate
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{
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// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
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if (menuMusic.Value)
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{
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track.Restart();
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track = null;
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}
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PrepareMenuLoad();
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Scheduler.AddDelayed(LoadMenu, delay_step_one);
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}, delay_step_two);
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logo.ScaleTo(1);
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logo.FadeIn();
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logo.PlayIntro();
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}
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}
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public override void OnSuspending(IScreen next)
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{
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track = null;
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this.FadeOut(300);
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base.OnSuspending(next);
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}
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}
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}
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