osu/osu.Game.Rulesets.Mania/Mods
Dean Herbert d0e9f8ef90 Replace and obsolete `Ranked` flag with `IsUserPlayable` 2021-06-09 14:17:03 +09:00
..
IPlayfieldTypeMod.cs
ManiaKeyMod.cs Replace and obsolete `Ranked` flag with `IsUserPlayable` 2021-06-09 14:17:03 +09:00
ManiaModAutoplay.cs Add new interface for autoplay mods 2021-05-25 18:09:24 +09:00
ManiaModCinema.cs Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
ManiaModClassic.cs Implement "classic" mod for all other legacy rulesets 2021-04-21 09:14:33 +03:00
ManiaModConstantSpeed.cs Replace and obsolete `Ranked` flag with `IsUserPlayable` 2021-06-09 14:17:03 +09:00
ManiaModDaycore.cs
ManiaModDifficultyAdjust.cs remove unused usings 2019-12-22 16:57:07 +08:00
ManiaModDoubleTime.cs
ManiaModDualStages.cs
ManiaModEasy.cs Reduce duplication by extracting ModEasyWithExtraLives 2020-11-16 19:54:00 +01:00
ManiaModFadeIn.cs Make mania FI/HD incompatible with each other 2021-02-24 14:34:37 +09:00
ManiaModFlashlight.cs osu-side changes 2020-02-24 20:52:15 +09:00
ManiaModHalfTime.cs
ManiaModHardRock.cs
ManiaModHidden.cs Make ExpandDirection abstract 2021-02-24 15:05:12 +09:00
ManiaModInvert.cs Use Array.Empty<> 2020-08-20 22:51:52 +09:00
ManiaModKey1.cs
ManiaModKey2.cs
ManiaModKey3.cs
ManiaModKey4.cs
ManiaModKey5.cs
ManiaModKey6.cs
ManiaModKey7.cs
ManiaModKey8.cs
ManiaModKey9.cs
ManiaModKey10.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaModMirror.cs Replace and obsolete `Ranked` flag with `IsUserPlayable` 2021-06-09 14:17:03 +09:00
ManiaModNightcore.cs
ManiaModNoFail.cs
ManiaModPerfect.cs
ManiaModPlayfieldCover.cs Duplicate implementions 2021-05-15 11:55:50 +08:00
ManiaModRandom.cs Move seed to base class 2021-06-03 18:16:11 +02:00
ManiaModSuddenDeath.cs