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https://github.com/ppy/osu
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142 lines
4.4 KiB
C#
142 lines
4.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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/// <summary>
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/// A line that scrolls alongside hit objects in the playfield and visualises control points.
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/// </summary>
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public class DrawableBarLine : DrawableHitObject<HitObject>
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{
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public new BarLine HitObject => (BarLine)base.HitObject;
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/// <summary>
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/// The width of the line tracker.
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/// </summary>
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private const float tracker_width = 2f;
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/// <summary>
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/// The vertical offset of the triangles from the line tracker.
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/// </summary>
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private const float triangle_offset = 10f;
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/// <summary>
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/// The size of the triangles.
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/// </summary>
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private const float triangle_size = 20f;
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/// <summary>
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/// The visual line tracker.
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/// </summary>
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private SkinnableDrawable line;
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/// <summary>
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/// Container with triangles. Only visible for major lines.
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/// </summary>
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private Container triangleContainer;
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private readonly Bindable<bool> major = new Bindable<bool>();
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public DrawableBarLine()
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: this(null)
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{
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}
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public DrawableBarLine([CanBeNull] BarLine barLine)
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: base(barLine)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Y;
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Width = tracker_width;
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AddRangeInternal(new Drawable[]
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{
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line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box
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{
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(0.5f, 0),
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})
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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triangleContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new EquilateralTriangle
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{
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Name = "Top",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Position = new Vector2(0, -triangle_offset),
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Size = new Vector2(-triangle_size),
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EdgeSmoothness = new Vector2(1),
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},
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new EquilateralTriangle
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{
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Name = "Bottom",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre,
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Position = new Vector2(0, triangle_offset),
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Size = new Vector2(triangle_size),
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EdgeSmoothness = new Vector2(1),
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}
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}
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}
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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major.BindValueChanged(updateMajor, true);
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}
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private void updateMajor(ValueChangedEvent<bool> major)
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{
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line.Alpha = major.NewValue ? 1f : 0.75f;
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triangleContainer.Alpha = major.NewValue ? 1 : 0;
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}
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protected override void OnApply()
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{
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base.OnApply();
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major.BindTo(HitObject.MajorBindable);
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}
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protected override void OnFree()
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{
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base.OnFree();
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major.UnbindFrom(HitObject.MajorBindable);
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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using (BeginAbsoluteSequence(HitObject.StartTime))
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this.FadeOutFromOne(150).Expire();
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}
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}
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}
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