mirror of
https://github.com/ppy/osu
synced 2024-12-12 01:48:49 +00:00
36 lines
1.5 KiB
C#
36 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
|
{
|
|
/// <summary>
|
|
/// Represents a rhythm change in a taiko map.
|
|
/// </summary>
|
|
public class TaikoDifficultyHitObjectRhythm
|
|
{
|
|
/// <summary>
|
|
/// The difficulty multiplier associated with this rhythm change.
|
|
/// </summary>
|
|
public readonly double Difficulty;
|
|
|
|
/// <summary>
|
|
/// The ratio of current <see cref="osu.Game.Rulesets.Difficulty.Preprocessing.DifficultyHitObject.DeltaTime"/>
|
|
/// to previous <see cref="osu.Game.Rulesets.Difficulty.Preprocessing.DifficultyHitObject.DeltaTime"/> for the rhythm change.
|
|
/// A <see cref="Ratio"/> above 1 indicates a slow-down; a <see cref="Ratio"/> below 1 indicates a speed-up.
|
|
/// </summary>
|
|
public readonly double Ratio;
|
|
|
|
/// <summary>
|
|
/// Creates an object representing a rhythm change.
|
|
/// </summary>
|
|
/// <param name="numerator">The numerator for <see cref="Ratio"/>.</param>
|
|
/// <param name="denominator">The denominator for <see cref="Ratio"/></param>
|
|
/// <param name="difficulty">The difficulty multiplier associated with this rhythm change.</param>
|
|
public TaikoDifficultyHitObjectRhythm(int numerator, int denominator, double difficulty)
|
|
{
|
|
Ratio = numerator / (double)denominator;
|
|
Difficulty = difficulty;
|
|
}
|
|
}
|
|
}
|