osu/osu.Game/Overlays/Toolbar/Toolbar.cs
2020-08-29 19:34:53 +02:00

160 lines
5.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osuTK;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.Toolbar
{
public class Toolbar : VisibilityContainer
{
public const float HEIGHT = 40;
public const float TOOLTIP_HEIGHT = 30;
public Action OnHome;
private ToolbarUserButton userButton;
private ToolbarRulesetSelector rulesetSelector;
private const double transition_time = 500;
protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
// Toolbar components like RulesetSelector should receive keyboard input events even when the toolbar is hidden.
public override bool PropagateNonPositionalInputSubTree => true;
public Toolbar()
{
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, HEIGHT);
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame, Bindable<RulesetInfo> parentRuleset)
{
Children = new Drawable[]
{
new ToolbarBackground(),
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new ToolbarSettingsButton(),
new ToolbarHomeButton
{
Action = () => OnHome?.Invoke()
},
rulesetSelector = new ToolbarRulesetSelector()
}
},
new FillFlowContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new ToolbarNewsButton(),
new ToolbarChangelogButton(),
new ToolbarRankingsButton(),
new ToolbarBeatmapListingButton(),
new ToolbarChatButton(),
new ToolbarSocialButton(),
new ToolbarMusicButton(),
//new ToolbarButton
//{
// Icon = FontAwesome.Solid.search
//},
userButton = new ToolbarUserButton(),
new ToolbarNotificationButton(),
}
}
};
// Bound after the selector is added to the hierarchy to give it a chance to load the available rulesets
rulesetSelector.Current.BindTo(parentRuleset);
if (osuGame != null)
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
}
public class ToolbarBackground : Container
{
private readonly Box gradientBackground;
public ToolbarBackground()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.1f),
},
gradientBackground = new Box
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Alpha = 0,
Height = 100,
Colour = ColourInfo.GradientVertical(
OsuColour.Gray(0).Opacity(0.9f), OsuColour.Gray(0).Opacity(0)),
},
};
}
protected override bool OnHover(HoverEvent e)
{
gradientBackground.FadeIn(transition_time, Easing.OutQuint);
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
gradientBackground.FadeOut(transition_time, Easing.OutQuint);
}
}
protected override void UpdateState(ValueChangedEvent<Visibility> state)
{
if (state.NewValue == Visibility.Visible && OverlayActivationMode.Value == OverlayActivation.Disabled)
{
State.Value = Visibility.Hidden;
return;
}
base.UpdateState(state);
}
protected override void PopIn()
{
this.MoveToY(0, transition_time, Easing.OutQuint);
this.FadeIn(transition_time / 4, Easing.OutQuint);
}
protected override void PopOut()
{
userButton.StateContainer?.Hide();
this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint);
this.FadeOut(transition_time, Easing.InQuint);
}
}
}