mirror of
https://github.com/ppy/osu
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122 lines
3.8 KiB
C#
122 lines
3.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Difficulty;
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using Realms;
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namespace osu.Game.Rulesets
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{
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[ExcludeFromDynamicCompile]
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[MapTo("Ruleset")]
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public class RulesetInfo : RealmObject, IEquatable<RulesetInfo>, IComparable<RulesetInfo>, IRulesetInfo
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{
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[PrimaryKey]
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public string ShortName { get; set; } = string.Empty;
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[Indexed]
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public int OnlineID { get; set; } = -1;
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public string Name { get; set; } = string.Empty;
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public string InstantiationInfo { get; set; } = string.Empty;
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/// <summary>
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/// Stores the last applied <see cref="DifficultyCalculator.Version"/>
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/// </summary>
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public int LastAppliedDifficultyVersion { get; set; }
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public RulesetInfo(string shortName, string name, string instantiationInfo, int onlineID)
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{
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ShortName = shortName;
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Name = name;
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InstantiationInfo = instantiationInfo;
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OnlineID = onlineID;
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}
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[UsedImplicitly]
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public RulesetInfo()
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{
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}
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public bool Available { get; set; }
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public bool Equals(RulesetInfo? other)
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{
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if (ReferenceEquals(this, other)) return true;
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if (other == null) return false;
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return ShortName == other.ShortName;
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}
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public bool Equals(IRulesetInfo? other) => other is RulesetInfo r && Equals(r);
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public int CompareTo(RulesetInfo? other)
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{
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if (OnlineID >= 0 && other?.OnlineID >= 0)
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return OnlineID.CompareTo(other.OnlineID);
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// Official rulesets are always given precedence for the time being.
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if (OnlineID >= 0)
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return -1;
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if (other?.OnlineID >= 0)
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return 1;
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return string.Compare(ShortName, other?.ShortName, StringComparison.Ordinal);
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}
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public int CompareTo(IRulesetInfo? other)
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{
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if (!(other is RulesetInfo ruleset))
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throw new ArgumentException($@"Object is not of type {nameof(RulesetInfo)}.", nameof(other));
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return CompareTo(ruleset);
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}
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public override int GetHashCode()
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{
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// Importantly, ignore the underlying realm hash code, as it will usually not match.
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var hashCode = new HashCode();
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// ReSharper disable once NonReadonlyMemberInGetHashCode
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hashCode.Add(ShortName);
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return hashCode.ToHashCode();
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}
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public override string ToString() => Name;
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public RulesetInfo Clone() => new RulesetInfo
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{
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OnlineID = OnlineID,
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Name = Name,
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ShortName = ShortName,
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InstantiationInfo = InstantiationInfo,
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Available = Available,
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LastAppliedDifficultyVersion = LastAppliedDifficultyVersion,
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};
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public Ruleset CreateInstance()
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{
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if (!Available)
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throw new RulesetLoadException(@"Ruleset not available");
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var type = Type.GetType(InstantiationInfo);
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if (type == null)
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throw new RulesetLoadException(@"Type lookup failure");
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var ruleset = Activator.CreateInstance(type) as Ruleset;
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if (ruleset == null)
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throw new RulesetLoadException(@"Instantiation failure");
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// overwrite the pre-populated RulesetInfo with a potentially database attached copy.
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// TODO: figure if we still want/need this after switching to realm.
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// ruleset.RulesetInfo = this;
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return ruleset;
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}
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}
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}
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