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https://github.com/ppy/osu
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43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public partial class DrawableManiaEditorRuleset : DrawableManiaRuleset, ISupportConstantAlgorithmToggle
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{
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public BindableBool ShowSpeedChanges { get; } = new BindableBool();
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public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
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public DrawableManiaEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods)
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: base(ruleset, beatmap, mods)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ShowSpeedChanges.BindValueChanged(showChanges => VisualisationMethod = showChanges.NewValue ? ScrollVisualisationMethod.Sequential : ScrollVisualisationMethod.Constant, true);
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}
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protected override Playfield CreatePlayfield() => new ManiaEditorPlayfield(Beatmap.Stages)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = Vector2.One
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};
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}
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}
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