osu/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs
2021-08-16 18:55:50 +09:00

51 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestSceneSettingsPanel : OsuTestScene
{
private SettingsPanel settings;
private DialogOverlay dialogOverlay;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create settings", () =>
{
settings?.Expire();
Add(settings = new SettingsOverlay
{
State = { Value = Visibility.Visible }
});
});
}
[Test]
public void ToggleVisibility()
{
AddWaitStep("wait some", 5);
AddToggleStep("toggle editor visibility", visible => settings.ToggleVisibility());
}
[BackgroundDependencyLoader]
private void load()
{
Add(dialogOverlay = new DialogOverlay
{
Depth = -1
});
Dependencies.Cache(dialogOverlay);
}
}
}