osu/osu.Game.Tests/Visual/Gameplay/TestSceneParticleExplosion.cs
2020-11-19 18:08:54 +09:00

40 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneParticleExplosion : OsuTestScene
{
private ParticleExplosion explosion;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
AddStep("create initial", () =>
{
Child = explosion = new ParticleExplosion(textures.Get("Cursor/cursortrail"), 150, 1200)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(400)
};
});
AddWaitStep("wait for playback", 5);
AddRepeatStep(@"restart animation", () =>
{
explosion.Restart();
}, 10);
}
}
}