osu/osu.Game/Overlays/NotificationOverlay.cs
Dean Herbert 2a7147240f Fix progress notifications not creating their completion notification early enough
FIxes notification overlay thinking it has no notifications left and closing.
2017-12-27 13:25:42 +09:00

153 lines
4.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Notifications;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using System;
using osu.Framework.Configuration;
namespace osu.Game.Overlays
{
public class NotificationOverlay : OsuFocusedOverlayContainer
{
private const float width = 320;
public const float TRANSITION_LENGTH = 600;
private FlowContainer<NotificationSection> sections;
/// <summary>
/// Provide a source for the toolbar height.
/// </summary>
public Func<float> GetToolbarHeight;
[BackgroundDependencyLoader]
private void load()
{
Width = width;
RelativeSizeAxes = Axes.Y;
AlwaysPresent = true;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f
},
new OsuScrollContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
sections = new FillFlowContainer<NotificationSection>
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new[]
{
new NotificationSection
{
Title = @"Notifications",
ClearText = @"Clear All",
AcceptTypes = new[] { typeof(SimpleNotification) }
},
new NotificationSection
{
Title = @"Running Tasks",
ClearText = @"Cancel All",
AcceptTypes = new[] { typeof(ProgressNotification) }
}
}
}
}
}
};
}
private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
private int unreadCount => sections.Select(c => c.UnreadCount).Sum();
public readonly BindableInt UnreadCount = new BindableInt();
private int runningDepth;
private void notificationClosed()
{
Schedule(() =>
{
// hide ourselves if all notifications have been dismissed.
if (totalCount == 0)
State = Visibility.Hidden;
});
updateCounts();
}
public void Post(Notification notification) => Schedule(() =>
{
++runningDepth;
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
notification.Closed += notificationClosed;
var hasCompletionTarget = notification as IHasCompletionTarget;
if (hasCompletionTarget != null)
hasCompletionTarget.CompletionTarget = Post;
var ourType = notification.GetType();
sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)))?.Add(notification);
updateCounts();
});
protected override void PopIn()
{
base.PopIn();
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
markAllRead();
this.MoveToX(width, TRANSITION_LENGTH, Easing.OutQuint);
this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
}
private void updateCounts()
{
UnreadCount.Value = unreadCount;
}
private void markAllRead()
{
sections.Children.ForEach(s => s.MarkAllRead());
updateCounts();
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
}
}
}