osu/osu.Game.Rulesets.Taiko.Tests
Bartłomiej Dach f7a330becd Fix tests failing due to not checking state early enough 2020-07-25 13:32:06 +02:00
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Mods
Resources Add example test resources to demonstrate fail case 2020-07-25 11:53:38 +02:00
Skinning Fix tests failing due to not checking state early enough 2020-07-25 13:32:06 +02:00
DrawableTestHit.cs
TaikoBeatmapConversionTest.cs Add a few tests 2020-07-16 01:35:38 +09:00
TaikoDifficultyCalculatorTest.cs
TaikoLegacyModConversionTest.cs
TestSceneEditor.cs Use CreateRuleset() for editor test scenes as well 2020-06-04 00:47:10 +03:00
TestSceneHits.cs
TestSceneSampleOutput.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-06-03 22:00:02 +03:00
TestSceneSwellJudgements.cs
TestSceneTaikoHitObjectComposer.cs
TestSceneTaikoPlayer.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-06-03 22:00:02 +03:00
TestSceneTaikoSuddenDeath.cs Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00
osu.Game.Rulesets.Taiko.Tests.csproj Bump NUnit3TestAdapter from 3.15.1 to 3.17.0 2020-07-13 17:22:39 +00:00