osu/osu.Game.Rulesets.Taiko
2020-10-05 14:27:51 +09:00
..
Audio Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
Beatmaps Allow one hitobject in taiko beatmap converter edge case 2020-09-18 13:06:41 +09:00
Difficulty Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Edit Avoid unnecessary object updates from SelectionHandlers 2020-09-28 15:33:49 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods Implement random mod for taiko 2020-03-23 12:09:30 +09:00
Objects Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00
Properties
Replays Fix autoplay generators failing on empty hitobjects lists 2020-09-28 15:38:54 +09:00
Resources Add a few tests 2020-07-16 01:35:38 +09:00
Scoring Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Skinning Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
UI Remove unnecessary IsSeeking checks from taiko drum implementation 2020-10-05 14:27:51 +09:00
osu.Game.Rulesets.Taiko.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
TaikoInputManager.cs
TaikoRuleset.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
TaikoSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00