osu/osu.Game/Beatmaps/Formats/OsuLegacyDecoder.cs

131 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Timing;
using osu.Game.GameModes.Play;
namespace osu.Game.Beatmaps.Formats
{
public class OsuLegacyDecoder : BeatmapDecoder
{
public static void Register()
{
AddDecoder<OsuLegacyDecoder>("osu file format v14");
AddDecoder<OsuLegacyDecoder>("osu file format v13");
AddDecoder<OsuLegacyDecoder>("osu file format v12");
AddDecoder<OsuLegacyDecoder>("osu file format v11");
AddDecoder<OsuLegacyDecoder>("osu file format v10");
// TODO: Not sure how far back to go, or differences between versions
}
private enum Section
{
None,
General,
Editor,
Metadata,
Difficulty,
Events,
TimingPoints,
Colours,
HitObjects,
}
private void HandleGeneral(Beatmap beatmap, string key, string val)
{
switch (key)
{
case "AudioFilename":
beatmap.Metadata.AudioFile = val;
break;
case "AudioLeadIn":
// TODO
break;
case "PreviewTime":
beatmap.Metadata.PreviewTime = int.Parse(val);
break;
case "Countdown":
// TODO
break;
case "SampleSet":
// TODO
break;
case "StackLeniency":
// TODO
break;
case "Mode":
beatmap.Metadata.Mode = (PlayMode)int.Parse(val);
break;
case "LetterboxInBreaks":
// TODO
break;
case "SpecialStyle":
// TODO
break;
case "WidescreenStoryboard":
// TODO
break;
}
}
public override Beatmap Decode(TextReader stream)
{
var beatmap = new Beatmap
{
Metadata = new BeatmapMetadata(),
HitObjects = new List<HitObject>(),
ControlPoints = new List<ControlPoint>(),
};
var section = Section.None;
string line;
while (true)
{
line = stream.ReadLine();
if (line == null)
break;
line = line.Trim();
if (string.IsNullOrEmpty(line))
continue;
if (line.StartsWith("[") && line.EndsWith("]"))
{
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
throw new InvalidOperationException($@"Unknown osu section {line}");
continue;
}
string val = line, key = null;
if (section != Section.Events && section != Section.TimingPoints
&& section != Section.HitObjects)
{
key = val.Remove(val.IndexOf(':')).Trim();
val = val.Substring(val.IndexOf(':') + 1).Trim();
}
switch (section)
{
case Section.General:
HandleGeneral(beatmap, key, val);
break;
case Section.Editor:
// TODO
break;
case Section.Metadata:
// TODO
break;
case Section.Difficulty:
// TODO
break;
case Section.Events:
// TODO
break;
case Section.TimingPoints:
// TODO
break;
case Section.HitObjects:
// TODO
break;
}
}
return beatmap;
}
}
}