mirror of https://github.com/ppy/osu
196 lines
6.3 KiB
C#
196 lines
6.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public partial class HitMarkerContainer : Container, IRequireHighFrequencyMousePosition, IKeyBindingHandler<OsuAction>
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{
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private Vector2 lastMousePosition;
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private Vector2? lastlastMousePosition;
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private double timePreempt;
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public Bindable<bool> HitMarkerEnabled = new BindableBool();
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public Bindable<bool> AimMarkersEnabled = new BindableBool();
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public Bindable<bool> AimLinesEnabled = new BindableBool();
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private const double default_time_preempt = 1000;
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private readonly HitObjectContainer hitObjectContainer;
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public override bool ReceivePositionalInputAt(Vector2 _) => true;
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public HitMarkerContainer(HitObjectContainer hitObjectContainer)
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{
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this.hitObjectContainer = hitObjectContainer;
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timePreempt = default_time_preempt;
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}
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public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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{
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if (HitMarkerEnabled.Value && (e.Action == OsuAction.LeftButton || e.Action == OsuAction.RightButton))
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{
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updateTimePreempt();
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addMarker(e.Action);
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
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{
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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lastlastMousePosition = lastMousePosition;
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lastMousePosition = e.MousePosition;
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if (AimMarkersEnabled.Value)
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{
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updateTimePreempt();
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addMarker(null);
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}
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if (AimLinesEnabled.Value && lastlastMousePosition != null && lastlastMousePosition != lastMousePosition)
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{
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if (!AimMarkersEnabled.Value)
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updateTimePreempt();
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Add(new AimLineDrawable((Vector2)lastlastMousePosition, lastMousePosition, timePreempt));
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}
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return base.OnMouseMove(e);
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}
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private void addMarker(OsuAction? action)
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{
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var component = OsuSkinComponents.AimMarker;
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switch (action)
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{
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case OsuAction.LeftButton:
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component = OsuSkinComponents.HitMarkerLeft;
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break;
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case OsuAction.RightButton:
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component = OsuSkinComponents.HitMarkerRight;
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break;
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}
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Add(new HitMarkerDrawable(action, component, timePreempt)
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{
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Position = lastMousePosition,
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Origin = Anchor.Centre,
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Depth = action == null ? float.MaxValue : float.MinValue
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});
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}
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private void updateTimePreempt()
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{
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var hitObject = getHitObject();
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if (hitObject == null)
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return;
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timePreempt = hitObject.TimePreempt;
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}
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private OsuHitObject? getHitObject()
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{
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foreach (var dho in hitObjectContainer.Objects)
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return (dho as DrawableOsuHitObject)?.HitObject;
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return null;
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}
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private partial class HitMarkerDrawable : SkinnableDrawable
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{
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private readonly double lifetimeDuration;
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private readonly double fadeOutTime;
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public override bool RemoveWhenNotAlive => true;
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public HitMarkerDrawable(OsuAction? action, OsuSkinComponents componenet, double timePreempt)
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: base(new OsuSkinComponentLookup(componenet), _ => new DefaultHitMarker(action))
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{
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fadeOutTime = timePreempt / 2;
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lifetimeDuration = timePreempt + fadeOutTime;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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LifetimeStart = Time.Current;
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LifetimeEnd = LifetimeStart + lifetimeDuration;
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Scheduler.AddDelayed(() =>
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{
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this.FadeOut(fadeOutTime);
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}, lifetimeDuration - fadeOutTime);
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}
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}
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private partial class AimLineDrawable : CompositeDrawable
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{
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private readonly double lifetimeDuration;
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private readonly double fadeOutTime;
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public override bool RemoveWhenNotAlive => true;
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public AimLineDrawable(Vector2 fromP, Vector2 toP, double timePreempt)
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{
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fadeOutTime = timePreempt / 2;
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lifetimeDuration = timePreempt + fadeOutTime;
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float distance = Vector2.Distance(fromP, toP);
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Vector2 direction = (toP - fromP);
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InternalChild = new Box
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{
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Position = fromP + (direction / 2),
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Size = new Vector2(distance, 1),
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Rotation = (float)(Math.Atan(direction.Y / direction.X) * (180 / Math.PI)),
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Origin = Anchor.Centre
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};
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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var color = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.ReplayAimLine)?.Value ?? Color4.White;
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color.A = 127;
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InternalChild.Colour = color;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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LifetimeStart = Time.Current;
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LifetimeEnd = LifetimeStart + lifetimeDuration;
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Scheduler.AddDelayed(() =>
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{
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this.FadeOut(fadeOutTime);
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}, lifetimeDuration - fadeOutTime);
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}
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}
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}
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}
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