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https://github.com/ppy/osu
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34 lines
977 B
C#
34 lines
977 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// Denotes a container which can house <see cref="ISkinnableComponent"/>s.
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/// </summary>
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public interface ISkinnableTarget
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{
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/// <summary>
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/// The definition of this target.
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/// </summary>
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SkinnableTarget Target { get; }
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/// <summary>
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/// A bindable list of components which are being tracked by this skinnable target.
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/// </summary>
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IBindableList<ISkinnableComponent> Components { get; }
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/// <summary>
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/// Reload this target from the current skin.
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/// </summary>
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void Reload();
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/// <summary>
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/// Add the provided item to this target.
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/// </summary>
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void Add(ISkinnableComponent drawable);
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}
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}
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