osu/osu.Game/Beatmaps/APIBeatmapMetadataSource.cs

87 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
namespace osu.Game.Beatmaps
{
public class APIBeatmapMetadataSource : IOnlineBeatmapMetadataSource
{
private readonly IAPIProvider api;
public APIBeatmapMetadataSource(IAPIProvider api)
{
this.api = api;
}
public bool Available => api.State.Value == APIState.Online;
public bool TryLookup(BeatmapInfo beatmapInfo, out OnlineBeatmapMetadata? onlineMetadata)
{
if (!Available)
{
onlineMetadata = null;
return false;
}
Debug.Assert(beatmapInfo.BeatmapSet != null);
var req = new GetBeatmapRequest(beatmapInfo);
try
{
// intentionally blocking to limit web request concurrency
api.Perform(req);
if (req.CompletionState == APIRequestCompletionState.Failed)
{
logForModel(beatmapInfo.BeatmapSet, $@"Online retrieval failed for {beatmapInfo}");
onlineMetadata = null;
return true;
}
var res = req.Response;
if (res != null)
{
logForModel(beatmapInfo.BeatmapSet, $@"Online retrieval mapped {beatmapInfo} to {res.OnlineBeatmapSetID} / {res.OnlineID}.");
onlineMetadata = new OnlineBeatmapMetadata
{
BeatmapID = res.OnlineID,
BeatmapSetID = res.OnlineBeatmapSetID,
AuthorID = res.AuthorID,
BeatmapStatus = res.Status,
BeatmapSetStatus = res.BeatmapSet?.Status,
DateRanked = res.BeatmapSet?.Ranked,
DateSubmitted = res.BeatmapSet?.Submitted,
MD5Hash = res.MD5Hash,
LastUpdated = res.LastUpdated
};
return true;
}
}
catch (Exception e)
{
logForModel(beatmapInfo.BeatmapSet, $@"Online retrieval failed for {beatmapInfo} ({e.Message})");
onlineMetadata = null;
return false;
}
onlineMetadata = null;
return false;
}
private void logForModel(BeatmapSetInfo set, string message) =>
RealmArchiveModelImporter<BeatmapSetInfo>.LogForModel(set, $@"[{nameof(APIBeatmapMetadataSource)}] {message}");
public void Dispose()
{
}
}
}