osu/osu.Game.Rulesets.Osu/Objects/Drawables
Dean Herbert 299131c985
Merge pull request #20816 from frenzibyte/adjust-slider-fade-parameters
Adjust slider fade out transition to match stable
2022-10-19 12:04:24 +09:00
..
Connections Fix follow point animations in legacy skins not always starting at correct point in time 2022-09-16 15:12:05 +09:00
DrawableHitCircle.cs Hide approach circles immediate on successful hit 2022-10-05 13:42:04 +09:00
DrawableOsuHitObject.cs Only apply dim at top level objects 2022-10-05 17:48:56 +09:00
DrawableOsuJudgement.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableSlider.cs Remove fade easing from sliders 2022-10-18 23:43:42 +03:00
DrawableSliderBall.cs Fix slider ball facing incorrect direction during rewinding in editor 2022-10-10 15:24:18 +09:00
DrawableSliderHead.cs Move Shake logic local to hitcircle/slider 2022-09-22 15:04:20 +09:00
DrawableSliderRepeat.cs Update osu! hitobject implementation to avoid triggering ClearInternal 2022-09-22 15:04:20 +09:00
DrawableSliderTail.cs Update osu! hitobject implementation to avoid triggering ClearInternal 2022-09-22 15:04:20 +09:00
DrawableSliderTick.cs Update osu! hitobject implementation to avoid triggering ClearInternal 2022-09-22 15:04:20 +09:00
DrawableSpinner.cs Adjust fade out duration to match stable 2022-10-18 23:48:51 +03:00
DrawableSpinnerBonusTick.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableSpinnerTick.cs Clamp LifetimeStart of HitObject's to their judgement windows 2022-09-27 16:54:24 +02:00
IRequireTracking.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ITrackSnaking.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SkinnableLighting.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00